Fulltext results:
- map_info_syntax @ded
- 0; Fog start = 0.0; Fog end = 0.0; Sky = ""; Execute = ""; On setup = ""; # Doo... ince 2.3) # As of version 1.9.7, linking a Sky definition to the Map Info # is the preferred method of sky configuration (separating the # two allows more flexibility for custom sky add-ons). # The following properties are ther
- 2.1.1 @version
- enderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bugs have also been fixed in the game menu
- ded
- [ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]] | [[version:1.8.5]] | | ^ Deprecated |||| |:::| [[ded:decoration|Decoration]] | | | |:::| [[ded:sprite|Sprite Name]] | | | See also: [[ded:altering_and_cop
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly. ... UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets wer
- 1.9.0-beta1...4 @version
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... l shadows are now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.w
- 1.9.0-beta5 @version
- ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia
- 1.9.0-beta6 @version
- ick; non-clipping of middle [[material]]s on twosided [[linedef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-fil... ==== * Added [[material]] definitions. * Added [[sky]] definitions. Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then u... he two. This allows mod authors to patch just the Sky definitions without needing to touch/create Map I
- 1.9.0-beta6.3 @version
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIG... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible wh... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- 1.9.0-beta6.8 @version
- === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX f... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] *
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after a... ([[:texc]], [[:wadtool]], [[:md2tool]]) are included in the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small... ode and use it (5.1, 7.1, Prologic). * FMOD: Added command line options for setting speaker mode man
- 1.10.1 @version
- === * Map Renderer: Fog was not drawn for the sky at all * Disabling weapon psprite lowering wit... ated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], ca
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ontrol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to ... of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. *... y (not from the log file on disk, though). * Added a native dialog for selecting the SF2/DLS [[:soun
- flags_reference @ded
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... map. ==== sphere ==== (Values = 0x2) Draw the sky sphere even when models are in use. ===== Sky L