Fulltext results:
- 1.9.7
- ia the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. ... een enhanced with more flexibility and contextual information. For instance, its now possible to create ... ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own s... esently you must use the console to configure the server and start the game. For instance, the following
- detailed_list_of_changes_in_doomsday_version_1.14
- u providing an easy method of leaving the current server and displaying connection info. * State persistency: widgets can store their ... Zero) ==== * Automatically shows multiplayer servers and all saved games. * Unplayable games with ... The multiplayer UI automatically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or
- 1.15
- y new episodes and modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as Hexe... Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect). **Improved BSP builder.** Better performance and m
- 1.9.0-beta6
- g** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... The lumps [[lump_animdefs|ANIMDEFS]], [[lump_sndinfo|SNDINFO]] and [[lump_autopage|AUTOPAGE]] are no longer required. ===== New features ===== * Moved... ties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition,
- detailed_list_of_changes_in_doomsday_version_1.10
- bar not updated on client-side. * Hexen: When server restores a player's weapons during respawn, it will now inform the client of the newly activated weapon. Previ
- detailed_list_of_changes_in_doomsday_version_1.9.7
- athkings: game starts in regular Hexen Map01 * server needs to send material Id dictionary to clients ... prites scaled to dimensions of iwad original * server should send state/mobjtype dictionary to clients ... found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to f... y install dir * investigate possible dedicated server memory leak [disabled fast zmallocs] * memory
- 1.9.0-beta5
- were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... lientside objects are shown when all the required info has been received, not when a Create Mobj delta i... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced cli
- detailed_list_of_changes_in_doomsday_version_1.9.10
- an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID error. ===== UI =... pt data under some circumstances. * Bug in de::Info related to finding keys by ‘:’ separated identifi... . * Unix: **defaults** config file for de::UnixInfo. ===== Audio ===== * FMOD: Attempt to dete
- 1.9.8
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... _bottlenecks]] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.png }} =====... 7]], so after you upgrade you can only connect to servers that run the same version as you (1.9.8). For more information about multiplayer, see the [[version:1.9.7
- detailed_list_of_changes_in_doomsday_version_1.9.8
- New command [[:apropos_cmd]] that summarizes all information containing a specific search term. Looks u... ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel
- detailed_list_of_changes_in_doomsday_version_1.11
- ew features and changes ====== * [[:doomsday_server]] is no longer concerned with rendering and uses ... 3D model can have. * Parser for a blend of [[:info]] (declarative document) and [[:doomsday_script]]... mined by scripts. In this release the [[:scripted_info]] files are mostly used in the new UI style pack.... pk3** now contains **shaders.dei**, a [[:scripted_info]] file that defines GLSL shaders used in the UI f
- 1.14
- evamped using our new [[ui_framework|framework]]. Servers not announced to the master server listing can be seen automatically in the Home Screen and in the Multi... ia the Home Screen and allows Doomsday to extract information such as which game they are from, the user
- detailed_list_of_changes_in_doomsday_version_1.9.9
- :warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g.... DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mo... tting stuck in the Help screen: disabled the Help/Info screen for clients. ===== UI and menus =====
- detailed_list_of_changes_in_doomsday_version_1.12
- : dialog. Modal or non-modal popup for presenting information or making choices. * Replaced old busy ... b stops. * Added an About dialog that displays information about the installed version of the engine ... s for visual BSP builder debugging. ===== {{tag|Server}} ===== * Further streamlined map data eleme
- 2.0
- bling monsters, and current map via GUI settings. Information about servers can be viewed in Home, including ping time measu