Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- u providing an easy method of leaving the current server and displaying connection info. * State persistency: widgets can store their ... ically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*). The master server's API URL is now configured as a single variable:
- 1.9.0-beta5
- were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... lientside objects are shown when all the required info has been received, not when a Create Mobj delta i... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced cli
- 1.9.0-beta6
- g** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... ties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition,... ving it a unique ID which is then used in the Map Info definition to link the two. This allows mod autho... console player weapon 1 and key 2). * Added [[server-game-coop-nodamage]]:[[cvar]] Disable friendly fi
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are n... identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... described in package metadata using the [[modding:Info]] syntax, and this metadata will inform Doomsday
- detailed_list_of_changes_in_doomsday_version_1.9.10
- an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID error. ===== UI =... pt data under some circumstances. * Bug in de::Info related to finding keys by ‘:’ separated identifi... osen with "fluidsynth:driver" in the **defaults** info file. ===== Games ===== * Renamed core res
- detailed_list_of_changes_in_doomsday_version_1.11
- ew features and changes ====== * [[:doomsday_server]] is no longer concerned with rendering and uses ... 3D model can have. * Parser for a blend of [[:info]] (declarative document) and [[:doomsday_script]]... mined by scripts. In this release the [[:scripted_info]] files are mostly used in the new UI style pack.... pk3** now contains **shaders.dei**, a [[:scripted_info]] file that defines GLSL shaders used in the UI f
- 1.9.0-beta6.4
- j"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically ... ted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify
- 1.9.0-beta6.9
- atid=542099 * Fog settings as specified in Map Info definitions used when drawing the various UI disp... * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in origi
- detailed_list_of_changes_in_doomsday_version_1.9.9
- DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mo... tting stuck in the Help screen: disabled the Help/Info screen for clients. ===== UI and menus =====