Fulltext results:
- reference @script
- nd objects. Scripting is used for several things internally, for example managing engine configuration and controlling [[assets:model#timelines|3D model asset animation]]. Doomsday Script is not a compiled language and thus is not intende... an be used for the following: * **Animating 3D models:** * [[assets:scripting_with_stateanimator|I... or when the thing state changes]] * [[assets:model#timelines|At specific points in time]] * Mani
- map_info_syntax @ded
- The number of seconds between frame changes. Sky model animation is interpolated. The model is animated by going through all its frames one by one. ; Color : RGBA color for the model. ; Offset factor : The position of the sky model may depend on the coordinates of the camera. The Of
- model @assets
- === 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]... t autoscaling. | | ''fov'' | Custom FOV angle for rendering a player weapon model. Not set by default (value is zero), which means ... e model file are currently ignored. The shader ''model.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by default to render all 3
- 2.2 @version
- r starting an enemy’s attack. **Separate FOV for rendering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. This alleviates issues with weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV angle at any time. **Flatpak for Linux... rial#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better sup... the game library. * Doomsday Script parser and interpreter were made more robust, incorrect behavior w
- overview_of_resources_doomsday_1.x @modding
- pair. The paths that begin with a (back)slash are interpreted as paths that start from the Doomsday base ... tion textures can be of any size. The engine will render them scaled so that they fit the size of the or... e images that are commonly used in game menus and intermission screens. Like textures, patches can be rep... = Detail textures are grayscale images that are rendered on top of normal textures when walls and plan
- readme_macos @guide:2.2
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.2:man
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.2
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.3:man
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.3
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.3
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- packages @fs
- ackage. For example, an asset could be a [[assets:model|3D model]] that the renderer would use to represent a thing of a particula... pointing to the package containing the asset. The model renderer would then be notified of the availability of
- doomsday @guide:2.1:man
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.1
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.1
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and