Fulltext results:
- doomsday @guide:2.3:man
- ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===... r'' : Center the window (when not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a cons
- doomsday @guide:2.2:man
- ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===... r'' : Center the window (when not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a cons
- readme_windows @guide:2.3
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- doomsday @guide:2.1:man
- ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===... r'' : Center the window (when not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a cons
- readme_windows @guide:2.1
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_windows @guide:2.2
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_macos @guide:2.2
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_macos @guide:2.1
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_macos @guide:2.3
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- mods
- tion|User Guide ^ Task bar and console -> ====== Mods ====== Like many other games, DOOM-based games support //mods//. Originally they came in the form of WAD files... rts have added support for various other kinds of mods. It is important to note that Doomsday does not support all the mods out there. For instance, mods that use ZDoom fea
- readme_windows @guide:2.0
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- doomsday @guide:2.0:man
- ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===... r'' : Center the window (when not in fullscreen mode). ; ''-devlog'' | ''-nodevlog'' : Enables or
- readme_macos @guide:2.0
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- game_library
- <- Getting started ^ introduction|User Guide ^ Mods -> ====== Game library ===== The game library is ... game tabs and see available Multiplayer games and Mods. {{ image:v2.1_gamelib.jpg }} ===== Playing an... Click on the "..." button under each tab title to modify the game library view options. Here you can ch... n a few ways. The most typical one is selecting [[mods]] to be loaded in the game. Mod management is ex
- game_identity_key
- s a text string used to uniquely identify a game "mode" playable with the Doomsday Engine. Game modes are registered by the installed game plugins during st... h as the Doom Plugin, may implement multiple game modes. Each mode emulates a specific version of the original game and typically has its own [[IWAD]] file.