Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- itter/shadow effect for the space character. * Menu text shadow effect does not work. * Chat widget sometimes drawn o... mes. * Fullscreen HUD counters drawn using the menu text shadow and type-in effect if enabled. * Teleporting voodoodolls would af... ullscreen HUD cannot be enabled/disabled from the menu. * With the auto-hide HUD enabled cycling thro... nventory would not automatically unhide. * The menu color widget did not display an alpha slider when
- 1.9.0-beta6
- orted (client-side). === UI === * Changed [[menu-effects]]: [[cvar]] No longer controls whether the menu fog effect is enabled. Use [[menu-fog]] instead. * Changed [[menu-fog]]: [[cvar]] Mode zero (o) now disables the menu fog. Indices for the other modes incremented by one
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ion was changed to "disable autoaim". * In the menu, sound effects were played twice simultaneously when toggling "... no" options. * Hexen: title in the skill level menu is way over to the left. * HacX: skill level menu goes off the side of the screen. ===== Unix ====... used to run a background server). ===== UI and menus ===== * Control Panel's video mode list sho
- detailed_list_of_changes_in_doomsday_version_1.15
- ting binding grab with mouse button(s) in control menu. ===== {{tag|Renderer}} ===== * Sky model Z... ls under some circumstances. * Post-processing effects cause other consoles to go black/white, when the... ress through the tutorial steps. * The console menu was split to two: one for the log itself, and one... nd prompt options. * Right-clicking the prompt menu button toggles between console command and [[:doo
- 1.9.0-beta6.9
- etail&aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered vertically on each character. * ... ndings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.n... 2947141&group_id=74815&atid=542099 * Main game menu positioned vertically eight pixels too low. * ... games ==== * On selecting Quit from the main menu the screen now gradually fades to black while the
- 2.1
- for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvement... w options are accessible via the game library tab menus (labeled "..."). Games can be sorted based on di... hed in each one separately. **Cleaned up Options menus.** Options menus in all games were cleaned up and improved. A few broken widgets were fixed, for insta
- detailed_list_of_changes_in_doomsday_version_1.14
- clipping of button contents in the Game Selection menus is avoided as the layout of the menu is altered if the buttons would get too small. * OS X: Fixed f... in Heretic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particle... gement of game rules when loading savegames. * Menu, editfield widgets: when active eat all navigatio
- detailed_list_of_changes_in_doomsday_version_1.9.9
- the Help/Info screen for clients. ===== UI and menus ===== * HOM before an InFine script at map s... ines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle ... l]] lookup with "[[:reveal]] 3". * Chex Quest: menus should not use Doom's skill level names. =====
- detailed_list_of_changes_in_doomsday_version_1.11
- the available games are displayed in a graphical menu. * Added the [[:de_menu]] that opens when clicking on the Doomsday logo in the right side of the [[:... k_bar]]. * One can now check for updates via a menu item also on Windows and Linux (using the [[:de_menu]]). * The game can be unloaded without resortin
- detailed_list_of_changes_in_doomsday_version_1.13
- p resulting in various visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). ... ft). ===== {{tag|Doom}} ===== * The visual effect when having the Invulnerability powerup now match... ived key events. It can be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped ... ar|rend-vr-mode}} 13). * Reorganized all frame effects (damage hue, vignetting) into a subsystem of the
- 1.9.0-beta6.3
- ode appear far east of where they should be. * Menu type-in effect not enabled by default. * Use of uninitialized... wayward for{} construct. * "Heretic: Incorrect menu and door sounds" (http://sourceforge.net/tracker/... oup_id=74815&atid=542099). * "HeXen: Incorrect Menu sounds" (http://sourceforge.net/tracker/?func=det
- 1.9.0-beta6.2
- 2734790&group_id=74815&atid=542099). * Fixed: "Menu items disappear after engine reset" (http://sourc... xed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed: "Doom Armour Icon on ... xed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed: Command line option [... xed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed: Command line option [
- 1.12
- . {{ file:new_settings.jpg?350x0}} **New config menu and settings dialogs.** The old [[control_panel]] has been replaced with new configuration menus and dialogs that open directly from the [[task_b... bscure renderer settings, allowing one to see the effect of each setting immediately. When fine-tuning the... losely as possible, while "Amplified" exaggerates effects slightly for a more striking, unrealistic appear
- 1.11.1
- textures are now supported for use with particle effects (up from 32) ===== Fixes ===== * Check fo... andom crash when binding controls in the Controls menu (64-bit only) * libcommon: "HUD Display" menu item was not linked to its cvar ({{var|map-huddisplay}
- 1.9.8-1
- hen loading font patches from a PK3 when the main menu first appears * Fixed out of bounds memory acc... ug|3526183}} * Heretic: Play the correct sound effect when a door is closing * Dedicated mode: Don't