Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- itter/shadow effect for the space character. * Menu text shadow effect does not work. * Chat widget sometimes drawn o... mes. * Fullscreen HUD counters drawn using the menu text shadow and type-in effect if enabled. * Teleporting voodoodolls would af... ullscreen HUD cannot be enabled/disabled from the menu. * With the auto-hide HUD enabled cycling thro... nventory would not automatically unhide. * The menu color widget did not display an alpha slider when
- 1.9.0-beta6
- orted (client-side). === UI === * Changed [[menu-effects]]: [[cvar]] No longer controls whether the menu fog effect is enabled. Use [[menu-fog]] instead. * Changed [[menu-fog]]: [[cvar]] Mode zero (o) now disables the menu fog. Indices for the other modes incremented by one
- detailed_list_of_changes_in_doomsday_version_1.9.8
- etclass]] should not be immediate, now only takes effect after respawning. * Fixed crash when using ite... ===== UI and menus ===== * The game's main menu should never scroll up and down. * Shift+Esc w... always open the Control Panel, sometimes only the Menu: now Shift alone does not activate the game menu. * Deleting the default Return binding of "menusele
- detailed_list_of_changes_in_doomsday_version_1.15
- ting binding grab with mouse button(s) in control menu. ===== {{tag|Renderer}} ===== * Sky model Z... ress through the tutorial steps. * The console menu was split to two: one for the log itself, and one... nd prompt options. * Right-clicking the prompt menu button toggles between console command and [[:doo... rimary IWAD folder can be set/changed via the app menu. * Savegames listed in the Game Selection menu
- 1.9.0-beta6.9
- etail&aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered v... ndings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.n... 2947141&group_id=74815&atid=542099 * Main game menu positioned vertically eight pixels too low. * ... games ==== * On selecting Quit from the main menu the screen now gradually fades to black while the
- detailed_list_of_changes_in_doomsday_version_1.14
- e Selection menus is avoided as the layout of the menu is altered if the buttons would get too small. ... in Heretic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particle... gement of game rules when loading savegames. * Menu, editfield widgets: when active eat all navigatio... iles, and the console. * Task bar: multiplayer menu providing an easy method of leaving the current s
- 1.9.0-beta6.3
- ode appear far east of where they should be. * Menu type-in effect not enabled by default. * Use of uninitialized... wayward for{} construct. * "Heretic: Incorrect menu and door sounds" (http://sourceforge.net/tracker/... oup_id=74815&atid=542099). * "HeXen: Incorrect Menu sounds" (http://sourceforge.net/tracker/?func=det
- detailed_list_of_changes_in_doomsday_version_1.11
- the available games are displayed in a graphical menu. * Added the [[:de_menu]] that opens when clicking on the Doomsday logo in the right side of the [[:... k_bar]]. * One can now check for updates via a menu item also on Windows and Linux (using the [[:de_menu]]). * The game can be unloaded without resortin
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle ... and resources ===== * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-dark... ===== UI and menus ===== * Added a new game menu page for configuring game save options. * Dele
- detailed_list_of_changes_in_doomsday_version_1.13
- p resulting in various visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). ... ft). ===== {{tag|Doom}} ===== * The visual effect when having the Invulnerability powerup now match... ived key events. It can be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped ... a subsystem of their own. * Added a new frame effect for post-processing the frame using a GL shader.
- 2.1
- if there isn’t enough room. {{ image:v2.1_options_menu.jpg?190}} Menus also have smooth scrolling. **IW... nd a GL shader is used for the Invincibility Ring effect. The Heretic and Hexen automap parchment backgrou... can search for these tags easily via the Mods tab menu. The “gamedata” tag is given to recognized IWADs,... he audio output that Doomsday will use. The sound effect channel count can also be configured in Audio Set
- 1.9.8-1
- hen loading font patches from a PK3 when the main menu first appears * Fixed out of bounds memory acc... ug|3526183}} * Heretic: Play the correct sound effect when a door is closing * Dedicated mode: Don't
- 1.12
- . {{ file:new_settings.jpg?350x0}} **New config menu and settings dialogs.** The old [[control_panel]]... bscure renderer settings, allowing one to see the effect of each setting immediately. When fine-tuning the