Fulltext results:
- material_syntax
- ottom// map is used for floor planes, the //top// map for ceiling planes and the //side// map for walls. If left blank (the default), the default linear... or round lights is used. Use ''-'' to disable the map entirely. (No light will then be cast in that dir... ** produces quite a large flare!</note> ; Flare map : Name of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflarem
- light
- ap is used for ceiling # planes, the bottom map for floors and the side map for walls. # If left blank (the default), the standa... ght texture # is used. Use "-" to disable a map entirely. No light will then be # cast in t... tings are only available with BIAS sources Map = mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate" # Indicates that this
- reflection
- == Reflection (DED) ====== Any surface (flats or walls) can be rendered with [[shiny surface]] properti... Reflection { Texture = ""; # The wall texture this reflection will be associated with. ... even # in very dark sectors. Shiny map = ""; # Name of the external resource that is used as the shiny map for # this reflection. By default the re
- decoration
- is used for ceiling # planes, the bottom map for floors and the side map for walls. # If left blank (the default), the stan... t # texture is used. Use "-" to disable a map entirely. No light # will then be cast in
- generator_syntax
- Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = ... inflictor (in the direction of the damage). ==== Map ==== Makes this a [[map triggered generator]]. The generator is spawned only in the specified map (e.g., "E2M3"). The [[#Center]] defines the spawn
- flags_reference
- ewangle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog in the map. ==== sphere ==== (Values = 0x2) Draw the sky ... == stagetouch ==== (Value = 0x1) When touching a wall or a plane, the particle will immediately skip to... stagevtouch ==== (Value = 0x20) Only applies to walls. ==== stagehtouch ==== (Value = 0x40) Only app
- thing
- will be removed imediately from the gameworld at map start up. The other states series are called by ... weapon. | | nosector| Yes| Yes| Yes| | | noblockmap| Yes| Yes| Yes| | | ambush| Yes| Yes| Yes| | | ... hed that it will fall to the floor as soon as the map starts. | | nogravity| Yes| Yes| Yes| The thing i... tate as soon as it touches another thing or floor/wall. | | dropped| Yes| Yes| | | | altshadow| | | Yes
- material
- r more textures, for use on the surfaces of world maps (floors, walls etc...). The focus of this article is to detail... of directly attributing [[texture]] resources to map surfaces. Please see the [[material]] documentati