Fulltext results:
- generator_syntax
- Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = ... inflictor (in the direction of the damage). ==== Map ==== Makes this a [[map triggered generator]]. The generator is spawned only in the specified map (e.g., "E2M3"). The [[#Center]] defines the spawn
- reflection
- Reflection { Texture = ""; # The wall texture this reflection will be associated with. ... even # in very dark sectors. Shiny map = ""; # Name of the external resource that is used as the shiny map for # this reflection. By default the re... # LightMaps resource directory. The shiny map is mapped onto # reflecting surfaces us
- thing
- will be removed imediately from the gameworld at map start up. The other states series are called by ... weapon. | | nosector| Yes| Yes| Yes| | | noblockmap| Yes| Yes| Yes| | | ambush| Yes| Yes| Yes| | | ... hed that it will fall to the floor as soon as the map starts. | | nogravity| Yes| Yes| Yes| The thing i... tate as soon as it touches another thing or floor/wall. | | dropped| Yes| Yes| | | | altshadow| | | Yes
- flags_reference
- ewangle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog in the map. ==== sphere ==== (Values = 0x2) Draw the sky ... == stagetouch ==== (Value = 0x1) When touching a wall or a plane, the particle will immediately skip to... (Value = 0x2) Particle will die when it touches a wall or a plane. ==== bright ==== (Value = 0x4) Part