Fulltext results:
- 1.9.0-beta6 @version
- toring sidedefs is used to extend the WAD format sidedef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once agai... ing to build sector line and subsector tables for maps with damaged/invalid data structures (e.g. STARGATE.wad http://sourcef... id=74815). Relationships between subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... nt world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player
- 1.9.0-beta6.9 @version
- m "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099 * Fog settings as specified ... used when drawing the various UI displays. * "Map def fog oversight". http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid=542099 * Vissprite... ]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099 * Better ha... il&aid=2926459&group_id=74815&atid=542099 * On map start statusbar counters are initially hidden. * On map start statusbar health chain only
- 1.9.0-beta6.8 @version
- being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099 * Map title... one pixel too far right. * When starting a new map if the statusbar is visible the counters would be momentarily hidden. ==== Heretic ==== * "Pod generator and ... === Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map originates from an IWAD. Previously this behavior was dependent upon the ori
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- dating in automap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery ... the NO_DESCEND flag; fixed by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical, though] * input: track sharp input tog... m: don't let floating monsters float into an invalid position after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... ary ===== * Restored original behavior of automap cheats in single player. http://sourceforge.net/tracker/?func=detail&aid=2639419&group_id=74815&atid=542099 * When usin
- doomsday @guide:2.0:man
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-heig... [[http://wiki.dengine.net/w/Category:Author%27s_Guide|Author's Guide: wiki articles for map and resource pack/addon authors]] * [[http://wi... * [[http://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]] * [[http://wiki.dengine.net/w/Category:Programmer%27s_Gui
- readme_windows @guide:2.0
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-heig... [[http://wiki.dengine.net/w/Category:Author%27s_Guide|Author's Guide: wiki articles for map and resource pack/addon authors]] * [[http://wi... * [[http://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]] * [[http://wiki.dengine.net/w/Category:Programmer%27s_Gui
- episode @ded
- l associate with a unique identifier. Such "exit" identifiers can be used in an episode definition to redirect play to another map when triggered. There are also other ways in whic... ID = "E1M1"; Warp Number = 1; Exit { ID = "next"; Target Map = "E1M2"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M2"; Warp Number = 2; Exit { ID = "next"; Target Map = "E1M3"; } Exit { ID = "secret"; Target Ma
- readme_macos @guide:2.0
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></... [[http://wiki.dengine.net/w/Category:Author%27s_Guide|Author's Guide: wiki articles for map and resource pack/addon authors]] * [[http://wi... * [[http://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]] * [[http://wiki.dengine.net/w/Category:Programmer%27s_Gui
- doomsday @guide:2.2:man
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- infine_script_reference @ded
- (InFine scripts can be played before or after any map); briefings and debriefings if you will. ===== ... = The whole screen is thought to be 320 pixels wide and 200 pixels tall, regardless of the actual di... tions imposed by this order: * Text can't be hidden behind pictures. * Background [[:flat]] can... doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgam
- doomsday @guide:2.3:man
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- doomsday @guide:2.1:man
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- 1.9.0-beta6.3 @version
- an. * "Monsters become active at start of some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a... Common code library ==== === Automap === * "Map cheat behaviour change" (http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099). === Menu =... when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in... The view border sometimes visible when not in a map. ==== jHeretic ==== * Use of uninitialized
- readme_windows @guide:2.3
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- readme_macos @guide:2.3
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your runtime files (savegames, screenshots) are inside a folder called //~/Library/Application Support/... n (''basedir'', ''libdir'', ''iwaddir''). The [[guide/configuration|syntax of the file]] is documented