Fulltext results:
- model
- y is interpreted as the path of the diffuse color map. The model asset definition can override these, though. <note>**Technical detail:** Even... ssible material definition simply assigns texture maps to a mesh. Meshes can be identified using the names assigned to them in the m... components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,... Z 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to be used for ge
- scripting_with_stateanimator
- ects involved in 3D model rendering are: * **A map object.** Any mobj in the map can be represented by a 3D model. * **3D model asset.** An asset defin... ate) print "State changed:", animator.ID, state animator.startTimeline("off") ... , state) print "State changed:", animator.ID, state animator.startTimeline("off")
- shader
- ===== Built-in variables ===== The renderer provides built-in variables that can be used in any shad... ample: shader my_custom_shader { variable uMapTime {} ... The GLSL source code also needs t... le below. ^ Variable ^ Type ^ Description | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while