Fulltext results:
- developer_guidelines
- ====== Developer guidelines ====== Doomsday Engine is a diverse project that is free and open-source... Linux kernel, it is imperative that there exist guidelines for that code which is submitted by collabo... covers, to the extent deemed necessary various guidelines for submitting code, such as: * Code fo... ng or modifying C++ for Doomsday, the following guidelines must be adhered to. ==== Indentation ====
- player_controls
- are player controls being reworked? * Engine-side control management. Games just have to query the... or multiple local players. * Flexible (engine-side) configuration of input device axes to player co... r needed in this system. We are focusing on providing a latency-free client-side experience, which may on occasion be less than accurate, but still clos
- compiling_and_running_1.15_or_earlier_qmake
- tools_for_unix]] ==== Plugins ==== **audio_fluidsynth plugin** * libfluidsynth-dev (unless using the embedded synthesizer under **external**) * ... s. Here you can configure how qmake is run by the IDE, if you wish to specify additional options (e.g.... K paths (e.g., FMOD, SDL). Examples have been provided in **config_user-example.pri**. * Built bina
- file_system
- It maintains a tree of files and folders. It provides a way to quickly and efficiently locate files a... central role in [[libdeng2]]. It is not simply a mapping of the native file system contents to a portable, logical folder hierarchy: it also provides access to most of the engine's internal state, ... ystem occurs via ''de::FS''. The folder ///home// maps to the user's runtime folder and has write acces
- roadmap
- ====== Project roadmap ====== See: [[http://tracker.dengine.net/projects/deng/roadmap|Project roadmap]] ===== Conventions ===== Doomsday's release cycle is designed around stable relea... three different kinds of releases: Unstable, Candidate, and Stable. For more information, see [[autom
- directory_structure
- / include/ defs/ dehread/ mapload/ d3d/ opengl/ packs/ scripts/ (... amples/ (examples like shiny surfaces for jHexen map01) tests/ (assorted resource tests) </cod... ata files, also thanks to SVN). * Games are considered appropriately to be plugins. * Game definit... this new structure, or perhaps it would be a good idea to figure out a separate runtime structure opti
- libcore
- s in its own library and contains a number of UI widgets and supporting functionality for tasks like l... em]] * [[doomsday_script]] * [[plugin_factory]] * [[packaging_resources]] * [[roadmap]]