Fulltext results:
- 1.9.0-beta6
- toring sidedefs is used to extend the WAD format sidedef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once agai... ing to build sector line and subsector tables for maps with damaged/invalid data structures (e.g. STARGATE.wad http://sourcef... id=74815). Relationships between subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... nt world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player
- 1.9.0-beta6.9
- m "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099 * Fog settings as specified ... used when drawing the various UI displays. * "Map def fog oversight". http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid=542099 * Vissprite... ]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099 * Better ha... il&aid=2926459&group_id=74815&atid=542099 * On map start statusbar counters are initially hidden. * On map start statusbar health chain only
- 1.9.0-beta6.8
- being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099 * Map title... one pixel too far right. * When starting a new map if the statusbar is visible the counters would be momentarily hidden. ==== Heretic ==== * "Pod generator and ... === Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map originates from an IWAD. Previously this behavior was dependent upon the ori
- detailed_list_of_changes_in_doomsday_version_1.9.7
- dating in automap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery ... the NO_DESCEND flag; fixed by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical, though] * input: track sharp input tog... m: don't let floating monsters float into an invalid position after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... ary ===== * Restored original behavior of automap cheats in single player. http://sourceforge.net/tracker/?func=detail&aid=2639419&group_id=74815&atid=542099 * When usin
- 1.9.0-beta6.3
- an. * "Monsters become active at start of some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a... Common code library ==== === Automap === * "Map cheat behaviour change" (http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099). === Menu =... when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in... The view border sometimes visible when not in a map. ==== jHeretic ==== * Use of uninitialized
- 1.9.0-beta6.1
- . * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of 8 byte" (http://sourceforge.net/tracker2/?func=detai
- 1.9.0-beta1...4
- factor used when determining sector to [[light_grid]] mapping. Larger values increase accuracy at the expense of map load times. * [[light_range_compression]]: inc... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on objects * surface colours: individual walls and planes can be given a unqiue color. ... [[doom64]] style lighting. * alpha'd/blended midtextures on [[two-sided_linedef]]s * flag 'LUMF
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segmentation violation: deleting a bias source while the render lists are fro... ed. (http://sourceforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In message-response mode, the 'y', 'n' and Escape keys were
- 1.9.0-beta6.4
- been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code libr... of deathmatch start spots. ==== dpWADMapConverter ==== * Translate [[thing]] angles before map data transfer engine-side.
- 1.9.0-beta6.2
- ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&aid=2774651&group_id=74815&atid=542099). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracker/?func=detail&aid=2724935&group_id=74815&atid=542099). * Fixed: "HeXen Quietus flames spawning way off where they sh
- 1.15
- o. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... n responsible for parsing package metadata and deciding which actual files Doomsday should load when s
- 1.9.0-beta6.6
- === DOOM ==== * "No intermission screen after map30". http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099 ==== Hexen ==== * "Clip t... It is now possible to use line attacks from outside the map (in the void) to hit targets within. ==== DOOM ==== * Amended in-menu label for compatibility o... w features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon lea
- detailed_list_of_changes_in_doomsday_version_1.11
- ilities and rendering artefacts when dealing with id Tech 1 map hack constructs. * Fog was no longer being ena... try generation now separated from the core of the map renderer and is no longer directly concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map is loaded. It is no longer necessary to restart the map/wai... on of the relevant data and/or definition for the map element in the "archived" map. For example, in the case of a DMU_SIDE produced from an id Tech 1 format map the archiv
- detailed_list_of_changes_in_doomsday_version_1.12
- ncorrectly attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Li... * **XG**: Erroneous attempt to allocate dummy map line sides via DMU. ===== {{tag|Hexen}} ===== * The... * Added BSP leaf clustering for the support of id Tech 1 map hacks. Revised map geometry generation and dynamic lighting to work
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ng unknown flats.” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Defini... hes in PK3 containers. * Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. =====