Fulltext results:
- readme_windows @guide:2.3
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.2
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.3:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.2:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.2
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.3
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.1
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.1:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.1
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.0
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.0:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.0
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- bindings_1.8.6_and_1.9_betas
- d to think about as a user. Typically, it is the game's responsibilty to manage the state of binding classes. For example, if the game creates a binding class for an in-game map (such as the automap in jDoom) it follows that the game will make sure this binding class is only active
- configuration
- FOV and pixel density ==== DOOM (1993) and other games based on it were designed to run on VGA 320x200 ... vision. This may be a familiar setting from other games. A good FOV value depends on the size and shape ... ing by dragging the slider left and right while a game is running to find a value that works for you. ... rols don't feel right, you can change them in the game's Options menu. Note that all games in one game f
- bindings
- ntrol_binding|Control bindings]] map input device state to player controls. For instance, the state of the Up Arrow key might be bound to the Walk control, whic... " (inactive) [ 5] "shortcut" (active) [ 6] "gameui" (active) [ 7] "menu" (inactive) [ 8] "fi... pan" (inactive) [ 10] "map" (inactive) [ 11] "game" (active) When an input event is received from t