Fulltext results:
- 1.9.0-beta6
- instead of the subsector->firstseg offset). * Environmental audio effects were not affected by changes to t... ithm for calculating sector reverb properties for environmental audio effects. * Vertex sector owners are ... when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector using the specified [[flat]] will affect the environmental audio effects heard within that sector. ====
- detailed_list_of_changes_in_doomsday_version_1.12
- } ===== * Use sector cluster granularity for environmental audio. Sectors comprised of multiple disjoint geometry groups now use independent environmental audio characteristics. * Deferred calculation of environmental audio characteristics until necessary. The BSP
- 2.2.2
- * The "cubeshot" console command that generates environment cube maps only drew one of the cube faces. * ma
- detailed_list_of_changes_in_doomsday_version_1.9.8
- xed bugs ====== ===== Audio ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prior