Fulltext results:
- texture_environment @ded
- ====== Texture Environment (DED) ====== A **Texture Environment** definition is used to link a set of [[Material]]s with an [[Environment]]. ===== Syntax ===== Texture Environment { Id = ""; <material namespace> { Id = "";
- readme_macos @guide:2.1
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi
- doomsday @guide:2.0:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- readme_windows @guide:2.1
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... ulated in the Doomsday Script command prompt. * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi
- readme_macos @guide:2.3
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con
- readme_windows @guide:2.0
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... ulated in the Doomsday Script command prompt. * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi
- readme_macos @guide:2.0
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi
- readme_windows @guide:2.3
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... as parameters:<code> -iwad path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con
- readme_macos @guide:2.2
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con
- readme_windows @guide:2.2
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi... as parameters:<code> -iwad path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con
- doomsday @guide:2.1:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- doomsday @guide:2.2:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- doomsday @guide:2.3:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- environment @ded
- ====== Environment ====== An **Environment** defines a group of characteristics for various purposes in a map, such as the audio... esently the engine predefines the following named environments: ^ Id ^ Reverb Characteristics ||| | | Volume M... Cloth | 2%| 2%| 100% | ====== See also ====== * [[ded:Texture Environment]] * [[ded:Material]]
- 1.9.0-beta6 @version
- instead of the subsector->firstseg offset). * Environmental audio effects were not affected by changes to t... ithm for calculating sector reverb properties for environmental audio effects. * Vertex sector owners are ... when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector using the specified [[flat]] will affect the environmental audio effects heard within that sector. ====