Fulltext results:
- modding
- ====== Modding ====== This is the Doomsday Modding Guide. ===== Table of contents ===== * [[overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[:fs|Doomsday 2 file system]] * [[fs:Packages]] * [[:Assets]] * [[:ded|DED ref
- dd_defns
- _DEFNS// is a special [[lump]] recognised only by Doomsday. This lump can be used to include [[:DED]] and [[... der.com|DoomBuilder]] -- Can edit DD_DEFNS in the script editor. * [[http://www.doomsdayhq.com/files.ph
- gl2_model_renderer
- manually, per-mesh with GL state parameters. * Doomsday Script timelines. * Animated shader variables. * F
- scriptedinfo
- = ScriptedInfo is a variant of [[Info]] where [[Doomsday Script]] can be embedded either in the values of keys or as ''script'' blocks. The file extension used for ScriptedInf