Fulltext results:
- version
- .1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |... tem provides regularly updated binary releases of Doomsday. The builds can be accessed via the [[http://api.... ===== Early years ===== The "first era" of the Doomsday Engine starts from the founding of the project in
- 2.3 @version
- ces vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3... ral new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, p... anges on them. Things can also have an "On death" script that gets run when the thing dies. Bitwise operat... be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. C
- reference @script
- ====== Doomsday Script reference guide ====== This article describes the Doomsday Script language and its role in [[:Doomsday 2]]. ===== Overview ===== Doomsday Script is a scripting language with features such as a c... ssets:model#timelines|3D model asset animation]]. Doomsday Script is not a compiled language and thus is not intend
- map_info_syntax @ded
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9.7, linking... herefore deprecated.</note> ==== On setup ==== Script to be run during map setup. The script gets executed during the game's ''P_FinalizeMapChange()'' functio
- thing @ded
- in existence). Please note: * All features of Doomsday Script are available during this callback. * The speci... ound newlines with a single space. * The entire script is inside a DED string token, which means double ... ==== On death ==== (Since [[version:2.3]]) [[:Script]] that gets run when the thing is killed. The key difference to a script action in the Death/Xdeath state is that the On d
- state @ded
- rsion:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Action string are parsed as a script and executed when a thing or psprite enters the s... appplayer|App.Player]], psprite actions only) [[:script|All features of Doomsday Script]] are available in the action script. ==== Next State ==== What state to go to after this one has fini
- model @assets
- cripted actions. The scripts are written using [[:script|Doomsday Script]] and can be triggered at specific points ... While the scripts have access to the complete [[:script|Doomsday Script]] runtime environment, they are primarily ... ck1" { timeline = flash } } } The ''script'' keyword causes the block's contents to be parsed as [[:script|Doomsday Script]]. The ''at'' attribute is required for ea... can be animated and the variables are exposed in Doomsday Script as [[script:Core.Animation]] objects. render {
- sidebar
- ~~NOCACHE~~ [[:|Doomsday Manual]] **User Guide** * [[guide:introduction|Introduction]] * [[guide:Getti... ntroduction]] * [[modding:overview_of_resources_doomsday_1.x|Resources (v1)]] * [[fs|File system]] *... e]] * [[xg:reference_guide|XG reference]] * [[script:reference|Scripting]] **Development** * [[dev
- 2.2 @version
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scripting la... al/feature walkthrough]] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, for example.... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robust, inc
- language @script
- ====== Doomsday Script language ====== ===== Built-ins ===== ==== Built-in types ==== * Number * Text * ... lue as a text string | ===== Modules ===== The Doomsday Script Standard Library consists of a collection of native built-in modules and script modules. Applications also provide a number of bu
- readme_macos @guide:2.2
- user interface, for instance when you first start Doomsday. Its value can also be manipulated in the Doomsday Script command prompt. (The variable ''Config.resource.r... utton next to the command prompt. **Interactive Doomsday Script prompt.** [[Doomsday Script]] is a fully-fledged Python/Ruby-like scripting l... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu button... ng entered into the command prompt is then run as Doomsday Script. This mode is intended only for developers. ===
- doomsday @guide:2.2:man
- user interface, for instance when you first start Doomsday. Its value can also be manipulated in the Doomsday Script command prompt. (The variable ''Config.resource.r... utton next to the command prompt. **Interactive Doomsday Script prompt.** [[Doomsday Script]] is a fully-fledged Python/Ruby-like scripting l... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu button... ng entered into the command prompt is then run as Doomsday Script. This mode is intended only for developers. ===
- readme_windows @guide:2.2
- user interface, for instance when you first start Doomsday. Its value can also be manipulated in the Doomsday Script command prompt. (The variable ''Config.resource.r... utton next to the command prompt. **Interactive Doomsday Script prompt.** [[Doomsday Script]] is a fully-fledged Python/Ruby-like scripting l... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu button... ng entered into the command prompt is then run as Doomsday Script. This mode is intended only for developers. ===
- readme_macos @guide:2.3
- user interface, for instance when you first start Doomsday. Its value can also be manipulated in the Doomsday Script command prompt. (The variable ''Config.resource.r... utton next to the command prompt. **Interactive Doomsday Script prompt.** [[Doomsday Script]] is a fully-fledged Python/Ruby-like scripting l... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu button... ng entered into the command prompt is then run as Doomsday Script. This mode is intended only for developers. ===
- doomsday @guide:2.3:man
- user interface, for instance when you first start Doomsday. Its value can also be manipulated in the Doomsday Script command prompt. (The variable ''Config.resource.r... utton next to the command prompt. **Interactive Doomsday Script prompt.** [[Doomsday Script]] is a fully-fledged Python/Ruby-like scripting l... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu button... ng entered into the command prompt is then run as Doomsday Script. This mode is intended only for developers. ===