Fulltext results:
- model @assets
- ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima... version:2.0]], model materials are collections of texture images: each material specifies a set of texture maps for each of the meshes in the model. None of the texture maps are required; if a mesh is missing one or mo
- overview_of_resources_doomsday_1.x @modding
- by. A signed-add blending is used, which lets the detail texture either darken or brighten the underlying texture: black => darker, gray => no change, white => bri... lump. When using the ''[[-file]]'' option to load detail texture lumps, the file names of the images become lump names. If an external resource is used as the detail texture, its dimensions must be powers of two (for exampl... ), which means the lump or file that contains the detail texture can either be 4096, 16384 or 65536 bytes long.
- readme_macos @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.2:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.3:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.1:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- ded
- ure Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:l
- doomsday @guide:2.0:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.0
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.0
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**