Fulltext results:
- troubleshooting @guide
- configuration and loaded mods are included. These details may be crucial when trying to figure out what is... ions so rendering these might get expensive. Some texture packs may also be too large to comfortably fit in
- model @assets
- ). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector ... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima... version:2.0]], model materials are collections of texture images: each material specifies a set of texture maps for each of the meshes in the model. None of the tex
- overview_of_resources_doomsday_1.x @modding
- Round.png// is found, it will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and planes are viewed from close by. A signed-add blending is used, which lets the detail texture either darken or brighten the underlying texture: black => darker, gray => no change, white => brighter. Detail textures can be assigned to specific wall textures and flats using Detail definitions. Detail tex
- readme_macos @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- doomsday @guide:2.2:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- readme_windows @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- readme_macos @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- doomsday @guide:2.3:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- readme_windows @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- 2.1 @version
- where you select mods for a game will show a more detailed note about mods that are currently missing but ... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When us
- resource_packaging_guidelines @modding
- Resource packaging guidelines ====== This page details the recommended conventions for packaging resour... mmon resources needed by many assets, for example texture images, can be placed into a separate package tha
- doomsday @guide:2.1:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- readme_windows @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- readme_macos @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have
- ded
- ure Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:l