Fulltext results:
- 1.9.0-beta5
- se candidate phase there were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exited the game via crashi
- detailed_list_of_changes_in_doomsday_version_1.10
- tal kill, item and secret counts, which meant the client was unable to calculate the proper statistics. * Assign the first start spot to the first client (player number 1), instead of player number 0 ... new type of message for these sounds (making old clients incompatible with new servers). * Client's view color filter is appropriately cleared when conn
- detailed_list_of_changes_in_doomsday_version_1.9.7
- e ====== * [367] regression: blank screen on client * player thing angle not updating in automa... system causes fatal errors in dedicated mode * clientside InFine [with client skip] * resource namespace population issues [F_MatchFileName matching p... * server needs to send material Id dictionary to clients * [376] Chex Quest: unable to find a f
- 1.9.0-beta7
- dea behind the [[unified_networking]] is that the client/server operating model will be used in single-... there will be two separate processes (one for the client and one for the server), both linked to [[libd... e old memory zone for legacy use. * Server and client separate at the process level. * Server is ... nged: It is no longer necessary to enable jumping client-side for single player games. Provided jumping
- 1.9.0-beta6
- ease. You are able to connect to a server but the client is unable to move. ==== Audio ==== The aud... ange over time, would continue animating with the client paused. * When drawing the console, if a ba... od of circumventing cheat protection to allow the client the use of various automap cheats in multiplay... od of circumventing cheat protection to allow the client the use of various automap cheats in multiplay
- detailed_list_of_changes_in_doomsday_version_1.14
- being applied correctly. * Ringzero: Excessive clipping of button contents in the Game Selection men... toolbar icons with modern style that matches the client UI. ==== Scripting ==== * A new [[:recor... . * Doomsday 2 UI framework was split from the client and placed to its own [[:libappfw|shared libra
- 1.9.0-beta_x
- working]]| WIP| Doomsday is split into server and client executables even for single-player games. | | ... ame object and world state changes from server to clients. | | [[engine-controlled_saving_of_the_game]]... ver-supplied_resource_files]]| —| Server provides clients with required game resources. | ===== Beta
- detailed_list_of_changes_in_doomsday_version_1.11
- water/lava/sludge splashes were erroneously floor-clipped. * Heretic: artifact pickup playing both t... ble changes to the map data representation. Older clients will not be able to join. * Added option {... menu. * Added the [[:de_menu]] that opens when clicking on the Doomsday logo in the right side of th
- 2.1
- nd view options. * **Multiplayer convenience:** Clients will automatically download missing PWADs fro... you can manually create a new save folder (right-click on the profile), but you’ll need to move any ex... aneous ===== **Remote file access.** Multiplayer clients are able to access files on the server. This
- 1.9.7
- your server is not public ([[server-public]]), a client can connect to the dedicated server using a custom address search: * Client on the same computer: use search address ''localhost''. * Client on another computer: use search address //dedi
- detailed_list_of_changes_in_doomsday_version_1.15
- f, and one the command prompt options. * Right-clicking the prompt menu button toggles between conso... he console log is written can be copied to the OS clipboard. * Alerts about warnings and errors are
- detailed_list_of_changes_in_doomsday_version_1.9.9
- he Help screen: disabled the Help/Info screen for clients. ===== UI and menus ===== * HOM before ... * If cheats are disabled, send a response to clients attempting to cheat. ===== UI and menus ===
- 1.9.0-beta6.9
- subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawin... ising from the lowered position as expected. * Climbing a step into a teleporter results in the play
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ocal dedicated server shouldn’t cause a duplicate client ID error. ===== UI ===== * [[:listmaps]]
- detailed_list_of_changes_in_doomsday_version_1.9.8
- yers. * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to r