Fulltext results:
- 1.9.0-beta5
- se candidate phase there were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exited the game via crashi
- detailed_list_of_changes_in_doomsday_version_1.9.7
- e ====== * [367] regression: blank screen on client * player thing angle not updating in automa... system causes fatal errors in dedicated mode * clientside InFine [with client skip] * resource namespace population issues [F_MatchFileName matching p... * server needs to send material Id dictionary to clients * [376] Chex Quest: unable to find a f
- detailed_list_of_changes_in_doomsday_version_1.10
- tal kill, item and secret counts, which meant the client was unable to calculate the proper statistics. * Assign the first start spot to the first client (player number 1), instead of player number 0 ... new type of message for these sounds (making old clients incompatible with new servers). * Client's view color filter is appropriately cleared when conn
- 1.9.0-beta6
- ease. You are able to connect to a server but the client is unable to move. ==== Audio ==== The aud... * Drawing Models whose skin is determined by cycling through a range over time, would continue animating with the client paused. * When drawing the console, if a ba... od of circumventing cheat protection to allow the client the use of various automap cheats in multiplay
- 1.9.0-beta7
- dea behind the [[unified_networking]] is that the client/server operating model will be used in single-... there will be two separate processes (one for the client and one for the server), both linked to [[libd... e old memory zone for legacy use. * Server and client separate at the process level. * Server is ... nged: It is no longer necessary to enable jumping client-side for single player games. Provided jumping
- detailed_list_of_changes_in_doomsday_version_1.14
- being applied correctly. * Ringzero: Excessive clipping of button contents in the Game Selection men... toolbar icons with modern style that matches the client UI. ==== Scripting ==== * A new [[:recor... . * Doomsday 2 UI framework was split from the client and placed to its own [[:libappfw|shared libra
- 1.9.0-beta_x
- working]]| WIP| Doomsday is split into server and client executables even for single-player games. | | ... ame object and world state changes from server to clients. | | [[engine-controlled_saving_of_the_game]]... ver-supplied_resource_files]]| —| Server provides clients with required game resources. | ===== Beta
- detailed_list_of_changes_in_doomsday_version_1.11
- water/lava/sludge splashes were erroneously floor-clipped. * Heretic: artifact pickup playing both t... ble changes to the map data representation. Older clients will not be able to join. * Added option {... menu. * Added the [[:de_menu]] that opens when clicking on the Doomsday logo in the right side of th
- 2.1
- nd view options. * **Multiplayer convenience:** Clients will automatically download missing PWADs fro... you can manually create a new save folder (right-click on the profile), but you’ll need to move any ex... aneous ===== **Remote file access.** Multiplayer clients are able to access files on the server. This
- 1.9.7
- your server is not public ([[server-public]]), a client can connect to the dedicated server using a custom address search: * Client on the same computer: use search address ''localhost''. * Client on another computer: use search address //dedi
- detailed_list_of_changes_in_doomsday_version_1.15
- f, and one the command prompt options. * Right-clicking the prompt menu button toggles between conso... he console log is written can be copied to the OS clipboard. * Alerts about warnings and errors are
- detailed_list_of_changes_in_doomsday_version_1.9.9
- he Help screen: disabled the Help/Info screen for clients. ===== UI and menus ===== * HOM before ... * If cheats are disabled, send a response to clients attempting to cheat. ===== UI and menus ===
- 1.9.0-beta6.9
- subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawin... ising from the lowered position as expected. * Climbing a step into a teleporter results in the play
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ocal dedicated server shouldn’t cause a duplicate client ID error. ===== UI ===== * [[:listmaps]]
- detailed_list_of_changes_in_doomsday_version_1.9.8
- yers. * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to r