Fulltext results:
- thing @ded
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" S... in Heretic.) [[:Script]] that gets run when the thing is touched. If set, this replaces any hardcoded logic that would have affected the thing. Example... th state is that the On death script is also provided a reference to the killer. All the normal processing of a thing's death occurs even if an On death script has bee... bles available in the script: * //self// is the thing that has been killed. * //killer// refers to th
- 1.9.0-beta6 @version
- h zero [[things]]. In this instance, a new player thing will be added to the map, located at [0, 0] on the world grid. ... r any object to be used as a decoration. * Added lightlevel range limits to [[decoration]] definit... exture]]s similarly to [[sprite]]s. * Changed, thing shadows are no longer drawn if the world is being drawn fully bright. * Changed, thing shadows are no longer drawn if the surface they w
- world @script:module
- #@Arg_HTML~Number,flags~@# = 0 ) Spawns a new thing at the specified coordinates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... ssile is spawned. //missileId// must be a valid [[ded:Thing]] ID. #@Identifier_HTML~changeFlags~@# ( #@Arg_... position of the //self// thing. ; //type// : [[ded:Thing#ID|Thing definition ID]] of the dropped item. ; //force/... ng. #@Identifier_HTML~info~@# ( ) Returns the [[ded:Thing|definition]] of the thing. #@Identifier_HTML~mom~@# ( ) Returns the 3D mo
- ded
- omsday 1.x. One [[#Syntax|syntax]] to define everything from [[ded:generator|Particle Generators]] to [[ded:Thing]]s, in an easy to edit [[http://en.wikipedi... [:XG]]. | |:::| [[ded:state|State]] | | | |:::| [[ded:thing|Thing]] | | Defines map object (mobj) types. | ^ Scripts |||| |:::| [[ded:Finale]] | | See [[ded:infine_script_reference|InFine script reference]]. | ^ Audio |||| |:::| [[ded:m
- overview_of_resources_doomsday_1.x @modding
- in the //Defs/jDoom/// directory, or create a new DED file with any name you like in the //Defs/jDoom/Auto/// directory. Everything in the //Auto// directory will be read automatically. If //User.ded// doesn't exist, just create a new file for it. ... w you have the new Music definition, and the only thing left is to let the engine know which file it shou... atically detect the format of a sample if it's loaded from a WAD file, making it possible to compile a
- doomsday @guide:2.2:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files
- readme_macos @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- readme_windows @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- readme_macos @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- doomsday @guide:2.3:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files
- create_a_light_thing @howto
- TEP 1: Header and Thing definitions ===== First thing we need to do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using notepad). I always like to includ... few of them in our level. * *Save* your LightThing.ded * *Close* your text editor. ===== STEP 4: Pl
- readme_windows @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- doomsday @guide:2.1:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files
- readme_windows @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- readme_macos @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T