Fulltext results:
- thing @ded
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" S... in Heretic.) [[:Script]] that gets run when the thing is touched. If set, this replaces any hardcoded logic that would have affected the thing. Example... th state is that the On death script is also provided a reference to the killer. All the normal processing of a thing's death occurs even if an On death script has bee... bles available in the script: * //self// is the thing that has been killed. * //killer// refers to th
- 1.9.0-beta6 @version
- * It is now possible to load a map with zero [[things]]. In this instance, a new player thing will be added to the map, located at [0, 0] on the world grid. ... es a custom [[playpal|palette]], 2=Always. * Added [[map-mobj-r]]/g/b: [[cvar]] Set a custom color for things displayed in automap when the reveal all cheat i... on TEXTURE# definition id). === UI === * Added new netgame scoreboard, available in all game typ... d holding the backslash key '\' (default). * Added [[menu-hotkeys]]: [[cvar]] Enable hotkey navigati
- world @script:module
- #@Arg_HTML~Number,flags~@# = 0 ) Spawns a new thing at the specified coordinates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... ssile is spawned. //missileId// must be a valid [[ded:Thing]] ID. #@Identifier_HTML~changeFlags~@# ( #@Arg_... position of the //self// thing. ; //type// : [[ded:Thing#ID|Thing definition ID]] of the dropped item. ; //force/... ng. #@Identifier_HTML~info~@# ( ) Returns the [[ded:Thing|definition]] of the thing. #@Identifier_HTML~mom~@# ( ) Returns the 3D mo
- developer_guidelines @devel
- project manager for answers, which may then be added to this document. ===== Code conventions ===== ... ordance with the scope: <code c++> class Something : public Thing { public: // Implementation Something(string param) : Thing(param)
- ded
- omsday 1.x. One [[#Syntax|syntax]] to define everything from [[ded:generator|Particle Generators]] to [[ded:Thing]]s, in an easy to edit [[http://en.wikipedi... [:XG]]. | |:::| [[ded:state|State]] | | | |:::| [[ded:thing|Thing]] | | Defines map object (mobj) types. | ^ Scripts |||| |:::| [[ded:Finale]] | | See [[ded:infine_script_reference|InFine script reference]]. | ^ Audio |||| |:::| [[ded:m
- overview_of_resources_doomsday_1.x @modding
- in the //Defs/jDoom/// directory, or create a new DED file with any name you like in the //Defs/jDoom/Auto/// directory. Everything in the //Auto// directory will be read automatically. If //User.ded// doesn't exist, just create a new file for it. ... w you have the new Music definition, and the only thing left is to let the engine know which file it shou... atically detect the format of a sample if it's loaded from a WAD file, making it possible to compile a
- readme_windows @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_windows @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_macos @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- doomsday @guide:2.2:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files
- readme_macos @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- doomsday @guide:2.3:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files
- readme_windows @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_macos @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- doomsday @guide:2.1:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files