Fulltext results:
- world @script:module
- order|Defs.things.order]] array. Note that the [[ded:Thing|Thing definition ID]] (a text string) can be queried by ''Thing.info().id''. =
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co... are used as indices in the ''sounds'' array of [[ded:thing|Thing definitions]]. ===== Functions ===
- app @script:module
- currently loaded game plugin. The return value is text, for instance for the Doom game plugin: "doom" ... d by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQuake~@# ( #@Arg
- audio @script:module
- == #@Identifier_HTML~localSound~@# ( #@Arg_HTML~Text,sound~@#, #@Arg_HTML~Number,volume~@# ) Start p... itter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... artSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] sc
- reference @script
- pt:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * Readi... layer|Earthquake effect]] * **Things:** * [[ded:state#action|State action function]] * [[.mod... module:World#worldthing|Change momentum]] * [[ded:thing#on_touch|"On touch" and "On death" scripts]... /src/branch/master/syntaxes|Syntax definitions in TextMate format]] for compatible editors ===== Languag
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''an
- addon_box @fs
- ==== Metadata ==== [[modding:Info]] is a plain text file — note the lack of extension in the name — w... ght comprise two required [[PK3]]s, an optional [[DED]], and one [[WAD]] file. The only restriction is
- pk3 @fs
- r Doomsday that contain a lot of resources (hires textures, MP3's, models, etc.). ===== Overview =====... To create a PK3 in WinZip you must gather your DEDs, maps and such and make the corresponding folder... em in your desktop or documents, so if you have a ded for jDoom, you would make folders called "Defs\jDoom\". If you want to make the deds always play you need to make 3 folders. This is
- 2.2 @version
- y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- overview_of_resources_doomsday_1.x @modding
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the... ong into the created directory. - Open //Audio.ded// in a text editor. In it, you will find a bunch of Music def... version upgrades (each one will overwrite //Audio.ded//) copy the definition to //User.ded// in the //Defs/jDoom/// directory, or create a new DED file with
- language @script
- ===== ==== Built-in types ==== * Number * Text * Time * Array * Dictionary * Functio... the subrecords of a record as a dictionary | | ''Text'' | converts argument to a text string | | ''Time'' | converts argument to a Time | | ''timedelta'' | c... ds) | | ''typeof'' | returns type of a value as a text string | ===== Modules ===== The Doomsday Scri
- readme_macos @guide:2.2
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina
- doomsday @guide:2.2:man
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina
- readme_windows @guide:2.2
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina
- doomsday @guide:2.3:man
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina