Fulltext results:
- syntax @wiki
- [[doku>toolbar|quickbuttons]], too. ===== Basic Text Formatting ===== DokuWiki supports **bold**, //italic//, __underlined__ and ''monospaced'' texts. Of course you can **__//''combine''//__** all t... **, //italic//, __underlined__ and ''monospaced'' texts. Of course you can **__//''combine''//__** all... by a whitespace or the end of line. This is some text with some linebreaks\\ Note that the two backslas
- world @script:module
- order|Defs.things.order]] array. Note that the [[ded:Thing|Thing definition ID]] (a text string) can be queried by ''Thing.info().id''. =
- version
- ersion:1.8.6]]. Changes in each release were recorded in two text files: * {{file:ChangeLog.txt|ChangeLog.txt (1
- troubleshooting @guide
- version and build type, game configuration and loaded mods are included. These details may be crucial when trying to figure out what is causing the issue. ... ions so rendering these might get expensive. Some texture packs may also be too large to comfortably fit
- map_object_reference @xg
- another line or something else, a reference is needed. For example a switch that opens a door needs som... ome //special// action. In order to provide extended functionality, lines, [[plane]]s (floors and ceil... othing. Has a special meaning depending on the context. | | [[.refs:lightref_my|my]]| The referring line... | The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]| The curr
- 2.3 @version
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... ep angles. * Fixed use of newline characters in Text definitions. * Fixed alpha-blending of contours... mage loader now supports 8-bit and run-length encoded images. * The FPS limiter setting is available
- build_tools_for_unix @devel
- vm-dev Now, I suggest a good syntax highlighting text editor. If you prefer an console application I re... d in one single (and long) command, however I divided it in to 3 seperate ones for legibility reasons.
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co... are used as indices in the ''sounds'' array of [[ded:thing|Thing definitions]]. ===== Functions ===
- app @script:module
- # ( ) Returns the identifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin: "doom" ... te that this is also called when the game is unloaded. The ID of the loaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Gam
- audio @script:module
- == #@Identifier_HTML~localSound~@# ( #@Arg_HTML~Text,sound~@#, #@Arg_HTML~Number,volume~@# ) Start p... itter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... artSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] sc
- reference @script
- t is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... script:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * Reading/writing files and folders using File objects ... layer|Earthquake effect]] * **Things:** * [[ded:state#action|State action function]] * [[.mod
- map_info_syntax @ded
- = 0; Sky Layer { # or "Sky Layer 1" Texture = ""; Offset = 0; Flags = flag1 | ... the automap and in the console when the map is loaded. A [[Text]] definition ID may be specified instead, to use the associated string value. For example: ... Displayed e.g., in the console when the map is loaded. ==== Flags ==== ^ Name ^ Description | | dim
- model @assets
- r the best performance is to minimize the size of textures and the number of GL resources needed by the model. * Each material variant reserve... atlas needs borders and other padding around the textures stored in it, it is recommended that the model's textures are a bit smaller than power-of-two sizes. For instance, four 1000x1000 textures will easily fit on an atlas of 2048x2048; how
- addon_box @fs
- there is no **Contents/** subfolder. This is intended to highlight the fact that the box itself contain... ==== Metadata ==== [[modding:Info]] is a plain text file — note the lack of extension in the name — w... ght comprise two required [[PK3]]s, an optional [[DED]], and one [[WAD]] file. The only restriction is ... Addons in the root are optional. They will be loaded by default along with the box itself. === Extra
- pk3 @fs
- age of //PK3s// with Doomsday. PK3 is the recommended container format to use when creating addons for Doomsday that contain a lot of resources (hires textures, MP3's, models, etc.). ===== Overview =====... u will get an error message. PK3 files can be loaded using the //-file// option. For example: -file ... ized into directories (folders). When a PK3 is loaded, all of the files in a PK3 become [[virtual_file]