Fulltext results:
- create_a_light_thing
- D file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using notepad). I always like to include the Header in my DED files and force of habit makes me put a nice big comment to make the content of the DED instantly obvious. So lets do that next. * Ty... f them in our level. * *Save* your LightThing.ded * *Close* your text editor. ===== STEP 4: Pl
- use_deds_in_doom_builder
- You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), embed the data into the [[dd_defns]] lum... wad into a [[pk3]] file. If you use purely XG (no DED's) you also have another option of compiling your... here deals with using DoomBuilder to include your DED with your [[j_doom]] map. This is achieved by including your DED into a special lump called DD_DEFNS. This might
- create_a_new_monster
- called BarrelMonster.ded. Now open BarrelMonster.ded in your favorite text editor (I will be using notepad). I always like to include the Header in my DED files and force of habit makes me put a nice big comment to make the content of the DED instantly obvious. So lets do that next. Type th... he Barrel definition found in /Defs/jDoom/Objects.ded. We will be creating new State definitions for al