Fulltext results:
- 1.9.0-beta6
- origin was always in the top left quarter of the sprite. * Filters and special filter drawing, affecti... Now rotated with the map window and not the view frame, are always drawn at a readable scale. * Free ... . * Decoration origins for the current renderframe now generated once and used for the viewports of ... epth sorted. * lumobjs for the current renderframe now generated once and used for the viewports of
- detailed_list_of_changes_in_doomsday_version_1.9.7
- Menu|Hexen: character selection menu draws player sprite in wrong pos * Game Menu: main page objects no... the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for ... his addresses various GL filtering issues where a sprite contains color information in the edge texels. ... _line_option_reference|command line]] option [[:noframe]]: Useful in combination with [[:window]] or [[:n
- 1.9.0-beta6.1
- * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... ors are now linked into the world once per render frame and used for all viewports. Plus various other mi
- 1.9.0-beta6.9
- 14&group_id=74815&atid=542099 * "Chicken beak psprite yoffset incorrect". http://sourceforge.net/tracke... the screen shown whilst busy and the destination frame. Implemented three effects: 1) basic crossfade 2)