Fulltext results:
- 1.9.0-beta6
- ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... ection to allow the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detail&ati... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi... ounters were previously only visible when the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-cou
- 1.9.0-beta7
- eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game conf... eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game conf... cordingly and enabled by default. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * Changed: Removed unused [[cvar]] **msg-hub-ov
- detailed_list_of_changes_in_doomsday_version_1.14
- Zero) ==== * Automatically shows multiplayer servers and all saved games. * Unplayable games with missing resources ar... The multiplayer UI automatically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*). The master server's API URL is now configured as a single variable:
- detailed_list_of_changes_in_doomsday_version_1.9.9
- recording and playback remains disabled.) ===== Gameplay ===== * Doom: Missing prompt for "idbehol... d Wraiths, too. * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. *
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... a structures and mechanisms internally, while the games can rely on simplified, traditional map data. While the map data structures are close to achieving perfect is... ist (associated with the URI), independent of the game they are intended for. The ''listmaps'' command can be used to inspect this list at an
- 1.9.0-beta6.9
- * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original H
- 1.9.7
- etic and Hexen for testing purposes. These online games are available via the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|det... esently you must use the console to configure the server and start the game. For instance, the following would set up a deathmatch without monsters in E1M5: server-game-deathmatch 1 server-game-nomonsters 1 setmap 1 5 Note that you can set up a **.cfg** file where you can d
- 2.1
- ill automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@# ... yright reasons, so it is not possible to load the games' main data files from the server. These remote files are cached under the runtime ... ion). By default, music playback is paused if the game window loses focus. An option to control this was
- detailed_list_of_changes_in_doomsday_version_1.11
- "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * {{ file:automap_title.png?300x0}}Automap not visible in release builds (Windows only), due to an MSVC optimization error. * Show map title and number in automap (when {{:var|hud-titl
- detailed_list_of_changes_in_doomsday_version_1.10
- not match the actual player colors. * Heretic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of Wra... * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode transition effect's dur
- detailed_list_of_changes_in_doomsday_version_1.12
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with overlapped lines. * Fatal error playing ... images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in th... attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ..
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel... trol Panel under Video settings. * Variable [[:game-pause-focuslost]]: auto-pause when the game windo
- 1.14
- ltiplayer games.** The UI for joining multiplayer games has been revamped using our new [[ui_framework|framework]]. Servers not announced to the master server listing can be seen automatically in the Home Screen and in the Multiplayer games dialog, if you are on the same LAN network. * **Savegame management.** A new savegame format (zipped packa