Fulltext results:
- material_syntax
- lags = flag1 | flag2 Layer { Stage { Texture = "" Offset { 0 0 } Tics = ... alo radius = 0.0 Flare map = "" Flare texture = 0 # deprecated } } } </co... tifiers: * flats * sprites * system * textures The [[:material]] documentation details their use and the mechanics of the abstraction with regard
- light
- size etc etc. If you want to attach a light to a texture or flat please check the section on texture [[decoration]]s as the method used for that is slightly different. ===== Details ===== Doomsday is also able to use lightmaps in place of the standard light texture, this makes it possible to limit the directio