Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ==
- readme_macos @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.2:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.3:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.1:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday_engine
- s [[open_gl]] to render graphics with 3D objects, particle effects and dynamic lights. It supports DirectSou... ut and low-level networking. Since then, a major trend in the development of the engine has been to furt
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare
- 1.9.0-beta6.1 @version
- ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... side shadow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change. ... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- = * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:rend-vignette-width]]. * Increased max number of particle generators to 512 (from 256). * Model skin fallb