Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... map: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- detailed_list_of_changes_in_doomsday_version_1.13
- ing convention. * Removed fixed internal limit Model::MAX_LODS. ===== {{tag|API}} ===== * Input: Added a
- 1.9.0-beta6.3
- frames. * SIGSEGV when attempting to prepare a model, from a definition which requests the automatic s... 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin... * Icon of Sin explosions spawned via A_BrainExplode appear far east of where they should be. * Me
- 1.9.0-beta6.8
- oup_id=74815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http://sourceforge.net/... ting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * ... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ===