Fulltext results:
- 1.9.0-beta6
- rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi... nger drawn if the surface they would appear on is glowing. * Changed, it is now possible to enable/di
- 1.9.0-beta1...4
- -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fixed and varia
- detailed_list_of_changes_in_doomsday_version_1.9.9
- on" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., H... oom). The light origin Z coordinate and the plane height were not in sync. * Game’s color palettes relo... tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity in