Fulltext results:
- 1.9.0-beta6
- an XG end_level line type the exit would take the player to the first map (instead of the next as defined by the map pr... when not in-game. * Fatal error if all of the player's weapons are changed so that they require ammo and the pl... 7911&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Blood spawned by P_DamageMobj... 0910&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t
- detailed_list_of_changes_in_doomsday_version_1.9.7
- 4815&atid=542102 * New approach to drawing the player weapon sprites which aims to preserve the original aspec... customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one through four and four is currently readied; cycling the... elect weapon one). Added "Sequential" item to the Weapons option menu. Added [[:cvar]] [[:player-weapon-cycle-sequential]] (on by default). ====
- 1.9.0-beta6.9
- ering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the ... Climbing a step into a teleporter results in the player squating briefly after teleportation. * "Gener... 49339&group_id=74815&atid=542099 * Typo in the first TNT briefing "Ahead, you see and outpost of Hell.... e correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the play
- detailed_list_of_changes_in_doomsday_version_1.10
- malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and beginning a... calculate the proper statistics. * Assign the first start spot to the first client (player number 1), instead of player number 0 like in single-player games. * Sounds... n client-side. * Hexen: When server restores a player's weapons during respawn, it will now inform the client of the newly activated weapon. Previously the client displayed the incorrect we
- 1.9.0-beta6.8
- atid=542099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it should be. http... id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.net/tra... 5&atid=542099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap ... * On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of rep
- 1.9.0-beta6.2
- ore" InFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls wrong selection" (http://sourceforge.net/tracker/?fu... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... d=74815&atid=542099). * Fixed: "Using diffrent weapon ammo bug" (http://sourceforge.net/tracker/index.p