Fulltext results:
- 1.9.0-beta7
- re is no more difference between singleplayer and multiplayer games, apart from where the server process is running. Singleplayer games typically have the server running on the same computer. * Old singleplayer code acts as the foundation for the new multiplayer implementation. The old multiplayer code has been discarded. **Common game library.** For a long time the gam
- 1.9.7
- ia the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. * **64-bit for Unix.** We'v... The [[deng_team]] is currently running a [[public_multiplayer_server]] for the purpose of developing the network code ... e in this release has some [[http://skyjake.fi/dl/multiplayer.txt|limitations]] that we will work on in future
- 1.10
- mportant long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... t executable that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials system to includ... detailed_list_of_changes_in_doomsday_version_1.10#Multiplayer|multiplayer bugs]]. ==== Progress on roadmap ==
- detailed_list_of_changes_in_doomsday_version_1.14
- earance profiles, and the console. * Task bar: multiplayer menu providing an easy method of leaving the current server and displaying connection info. * State persis... completely overhauled with new dialogs. * The multiplayer UI automatically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*). The master server's API URL is now configured as a single variable:
- 1.9.0-beta6
- n_problems|known issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The... ser account. ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... w the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detai
- detailed_list_of_changes_in_doomsday_version_1.10
- hecking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after com... nd secret counts during (co-op) intermission: the server was not sending the map's total kill, item and se... ter is appropriately cleared when connecting to a server. * Heretic|Hexen: Torch powerup is now rendere... not match the actual player colors. * Heretic: Server defaults to E1M1 ({{:var|server-game-map}} = 0).
- detailed_list_of_changes_in_doomsday_version_1.9.7
- enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multiplayer now works in singleplayer also. * Changed maxi
- 2.1
- me customization settings and view options. * **Multiplayer convenience:** Clients will automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12... ical/Miscellaneous ===== **Remote file access.** Multiplayer clients are able to access files on the server. This is restricted to mods such as PWADs due to ... sible to load the games' main data files from the server. These remote files are cached under the runtime
- detailed_list_of_changes_in_doomsday_version_1.9.8
- rpretered incorrectly. {{:sfbug|3510109}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be im... ing. Also available in the Control Panel. ===== Multiplayer ===== * Saving during a multiplayer game is disabled. This feature will be restored in a future release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning
- 1.9.0-beta_x
- unified_networking]]| WIP| Doomsday is split into server and client executables even for single-player gam... ssion of game object and world state changes from server to clients. | | [[engine-controlled_saving_of_the... er to all kinds of resources and game data. | | [[server-supplied_resource_files]]| —| Server provides clients with required game resources. | ===== BetaX ====
- 1.14
- |framework]]. Servers not announced to the master server listing can be seen automatically in the Home Screen and in the Multiplayer games dialog, if you are on the same LAN network.
- 1.9.0-beta5
- a dual focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced cli
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are n... identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... used — can be recorded in savegames and shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model
- 1.9.8
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... ontrols menu (e.g., a key on the numpad). ===== Multiplayer ===== The network protocol is incompatible with... rsion as you (1.9.8). For more information about multiplayer, see the [[version:1.9.7#Multiplayer|previous release's notes]]. ===== See also ===== * [[detailed_list_
- detailed_list_of_changes_in_doomsday_version_1.9.9
- -file EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj deltas with existing ones in the p... " * Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot ... Added support for [CODEPTR] DEH patches. ===== Multiplayer ===== * If cheats are disabled, send a respon