Fulltext results:
- 1.9.0-beta7
- re is no more difference between singleplayer and multiplayer games, apart from where the server process is running. Singleplayer games typically have the server running on the same computer. * Old singleplayer code acts as the foundation for the new multiplayer implementation. The old multiplayer code has been discarded. **Common game library.** For a long time the gam
- 1.9.7
- ia the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. * **64-bit for Unix.** We'v... The [[deng_team]] is currently running a [[public_multiplayer_server]] for the purpose of developing the network code ... e in this release has some [[http://skyjake.fi/dl/multiplayer.txt|limitations]] that we will work on in future
- 1.10
- inent changes in version 1.10 are about improving multiplayer: there is now a new utility called [[multiplayer:Shell]] for operating servers and several multiplayer-related bugs have been f... mportant long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... t executable that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials system to includ
- detailed_list_of_changes_in_doomsday_version_1.14
- earance profiles, and the console. * Task bar: multiplayer menu providing an easy method of leaving the current server and displaying connection info. * State persis... screen (Ring Zero) ==== * Automatically shows multiplayer servers and all saved games. * Unplayable games with ... completely overhauled with new dialogs. * The multiplayer UI automatically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*
- detailed_list_of_changes_in_doomsday_version_1.10
- hecking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after com... nd secret counts during (co-op) intermission: the server was not sending the map's total kill, item and se... sounds (making old clients incompatible with new servers). * Client's view color filter is appropriately cleared when connecting to a server. * Heretic|Hexen: Torch powerup is now rendere
- 1.9.0-beta6
- n_problems|known issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The... ser account. ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... w the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detai
- detailed_list_of_changes_in_doomsday_version_1.9.7
- enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multiplayer now works in singleplayer also. * Changed maxi
- detailed_list_of_changes_in_doomsday_version_1.9.8
- rpretered incorrectly. {{:sfbug|3510109}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be im... ing. Also available in the Control Panel. ===== Multiplayer ===== * Saving during a multiplayer game is disabled. This feature will be restored in a future release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning
- 1.14
- and join multiplayer games.** The UI for joining multiplayer games has been revamped using our new [[ui_framework|framework]]. Servers not announced to the master server listing can be seen automatically in the Home Screen and in the Multiplayer games dialog, if you are on the same LAN network. * **Savegame man
- 1.9.8
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... _bottlenecks]] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.png }} =====... ontrols menu (e.g., a key on the numpad). ===== Multiplayer ===== The network protocol is incompatible with... 7]], so after you upgrade you can only connect to servers that run the same version as you (1.9.8). For m
- 1.13.1
- 1-05,1.13.1,build1100~@# ===== Fixes ===== * Multiplayer: Crash when joining a multiplayer game using the Vanilla appearance profile * Multiplayer: Crash when more than one clients join a game * Multiplayer: Missing busy mode transition frame when joining
- 1.9.0-beta5
- a dual focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced cli
- 2.1
- me customization settings and view options. * **Multiplayer convenience:** Clients will automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12... ical/Miscellaneous ===== **Remote file access.** Multiplayer clients are able to access files on the server. This is restricted to mods such as PWADs due to ... sible to load the games' main data files from the server. These remote files are cached under the runtime
- 1.9.0-beta_x
- unified_networking]]| WIP| Doomsday is split into server and client executables even for single-player gam... ssion of game object and world state changes from server to clients. | | [[engine-controlled_saving_of_the... er to all kinds of resources and game data. | | [[server-supplied_resource_files]]| —| Server provides clients with required game resources. | ===== BetaX ====
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are n... identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... used — can be recorded in savegames and shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model