Fulltext results:
- 1.9.0-beta1...4
- the commonization of various subsystems like the menu and automap). Thus development has not been at a ... ler, including generation of desktop icons, start menu entries, and uninstallation. * The most impor... exture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===
- 1.9.0-beta6
- it would also be used on both the border and the shadow. * Memory leak in BlackOutlines(). ==== Audi... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.... low" thrown as the result of a logic error in the menu draw procedure (http://sourceforge.net/tracker/?f
- 1.9.0-beta6.9
- etail&aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered vertically on each character... ndings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.n... 2947141&group_id=74815&atid=542099 * Main game menu positioned vertically eight pixels too low. * ... games ==== * On selecting Quit from the main menu the screen now gradually fades to black while the
- detailed_list_of_changes_in_doomsday_version_1.9.7
- itter/shadow effect for the space character. * Menu text shadow effect does not work. * Chat widget sometimes ... mes. * Fullscreen HUD counters drawn using the menu text shadow and type-in effect if enabled. * Teleporting v... ullscreen HUD cannot be enabled/disabled from the menu. * With the auto-hide HUD enabled cycling thro... nventory would not automatically unhide. * The menu color widget did not display an alpha slider when
- detailed_list_of_changes_in_doomsday_version_1.15
- ting binding grab with mouse button(s) in control menu. ===== {{tag|Renderer}} ===== * Sky model Z... epth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * V... ress through the tutorial steps. * The console menu was split to two: one for the log itself, and one... nd prompt options. * Right-clicking the prompt menu button toggles between console command and [[:doo
- detailed_list_of_changes_in_doomsday_version_1.13
- p resulting in various visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). ... sformed composition. * Progress widgets have a shadow behind the status text. * Use the system local... ived key events. It can be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped