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- t is unique for each object. The entire object is rotated as a whole around its origin.</ul></html> | | ''... ent direction of the object. The entire object is rotated as a whole around its origin.</ul></html> | | ''... rial definitions. Each material specifies texture maps for all the meshes in the model. | | ''animation... tely necessary — remember that each object in the map will be processed separately. This value can also