Fulltext results:
- 1.9.0-beta6
- anagement. Release all memory tied up in unused lumobjs when the current map is left. * Removed fixed limit on the maximu... for debug purposes: * Added [[rend-dev-blockmap-debug]]:[[cvar]] Show the blockmap display. 0= Disabled, 1= Show mobjs, 2= Show linedefs, 3= Show subsectors. * Ad... ustom [[playpal|palette]], 2=Always. * Added [[map-mobj-r]]/g/b: [[cvar]] Set a custom color for things displayed in automap when the reveal all cheat is used. === Misc ===
- 1.9.0-beta1...4
- ation of various subsystems like the menu and automap). Thus development has not been at a standstill e... to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)
- detailed_list_of_changes_in_doomsday_version_1.9.7
- walls * Hexen: no view bobbing when walking on mobjs [e.g., barrels in DK map17] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flying enemies get stuck on one another [mf2_passmobj] * multiple simultaneous "help" InFine scripts... ve volumes; efficient test for a full volume * mobj <-> polyobj collisions thrust mobj at an incorrec
- 1.9.0-beta6.9
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/... to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ger handling unknown flats.” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Defini... patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj del
- 1.15
- rely new episodes and modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as... en. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect). **Improved BSP builder.** Better performance
- 1.9.0-beta6.8
- p_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects (e.g., the pushin... etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... 99 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs always being spawned at the ceiling height. * "Blank map titles no lon
- 1.9.0-beta6.4
- d. * Resource locator unable to find the shinemaps and associated masks when using the mod "jDRP Re... d=542099). ==== Common code library ==== * Mobj types from game modes where they should not be present could be spawned dynamically once the map had started (for example, attempting to spawn an ... le playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabled in the s
- detailed_list_of_changes_in_doomsday_version_1.12
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with overlapped lines. * Fatal error playing ... images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in th... attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ..
- 1.9.0-beta5
- h [[j_doom]]). This was fixed by making sure that mobjs in the NULL state (state zero) or whose state re... equired info has been received, not when a Create Mobj delta is received. The Create Mobj delta may get lost, so it isn't very reliable. * Fixed problem where lots of mobjs are created and destroyed in a rapid succession
- detailed_list_of_changes_in_doomsday_version_1.10
- Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always assigned. ===== Resources ===== * Definitions: ... * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game i
- detailed_list_of_changes_in_doomsday_version_1.13
- {{tag|All Games}} ===== * Links to deceased mobjs retained in the Blockmap resulting in various visual glitches. * Tiny m... n}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in... ges. * Non-functional "texreset raw". * Automap: Missing glow on some key activated switch lines.... tch texture variants when precaching composite bitmap fonts. * Respect material groupings when cachi
- 1.9.0-beta6.2
- ssible. * Fixed: Logic error which resulted in mobjs hidden behind one-sided walls visible from the o... a game message would not be displayed. === Automap === * Fixed: [[thing]]s not visible in the automap after a resolution change. === InFine === * ... nFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls
- 2.2
- de extension for syntax highlighting. **Scripted mobj actions.** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that ... #ontouch|“On touch”]] script that gets run when a mobj is touched. The latter could be used for instance... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower te