Fulltext results:
- 1.9.0-beta6
- ustom [[playpal|palette]], 2=Always. * Added [[map-mobj-r]]/g/b: [[cvar]] Set a custom color for things d
- 1.9.0-beta1...4
- system has been enhanced with the possibility to map entire directories to a virtual location. By defa... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely ... no messages in the console. Console text during map load was fixed. Texture color processing was fix... checked for [[lump_name]]s when searching ===== Map data ===== * fixed: missing textures/flats no
- 1.9.0-beta6.8
- etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t... etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp and -nomonsters". http://s
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
- 1.9.0-beta6.9
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/... to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2
- 1.9.0-beta6.4
- d=542099). ==== Common code library ==== * Mobj types from game modes where they should not be present could be spawned dynamically once the map had started (for example, attempting to spawn an ... timate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabled in the server configu... ation could still be spawned dynamically once the map had started (for example, spawning the BFG via XG
- detailed_list_of_changes_in_doomsday_version_1.9.9
- exen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... d after engine reset. * Doom: Failed to locate map data from Memento Mori add-on. * Hexen: loadin... ” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Loggin
- detailed_list_of_changes_in_doomsday_version_1.10
- Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always assigned. ===== Resources ===== * Definitions: ... * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be fro... ols how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode tr
- 1.9.0-beta5
- equired info has been received, not when a Create Mobj delta is received. The Create Mobj delta may get lost, so it isn't very reliable. * Fixed problem wh... fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... floor/ceiling [[wind]] would incorrectly affect [[mobj]]s when they were on a ledge above them. (http://
- 2.2
- de extension for syntax highlighting. **Scripted mobj actions.** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that ... #ontouch|“On touch”]] script that gets run when a mobj is touched. The latter could be used for instance... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower te