Fulltext results:
- overview_of_resources_doomsday_1.x
- ata files somewhere on your hard drive. You could map this directory to //data/<game>/auto//, which wou... ual directory mapping is defined using the ''[[-vdmap]]'' option. It takes the source and destination directories as parameters. For example: ''-vdmap "D:\Games\MyAuto" "C:\Doomsday\Data\jDoom\Auto"''... virtual directory mappings using multiple ''[[-vdmap]]'' options. Note, however, that ''[[-vdmap]]''
- tex_c
- ng textures or add your own ones. For instance, a map author can add any number of new textures by edit... the compiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors (e.g. [[dee_psea]]) have an option to edit the texture data. When u... simple) and use the produced texture data in your map. ====== Textures in the Doomsday Engine ======
- md2tool
- //md2tool// is a command line utility for processing [[md2]] and [[dmd]] model files. <code> ### md2too... |<num> <num>] [-delskin <num>] [-skinsize <width> <height>] [-gl] [-info] [-create <framelistfile>... savelod <num>] [-lod] [-ef <num>] [-op <num>] [-tcmap] [-mg] [-fn <filename>] [-weld] [-weldtc] ... Create an empty model based on a frame list (each line specifies a frame name, empty lines a