Fulltext results:
- 1.9.0-beta6 @version
- bilities in XS_GetPlane and XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the player to the first map (instead of the next as defined by the map progression) (http://sourceforge.net/tracker/?func=detail&a... _id=74815). * Giving armour using the XG power line type would only work as expected if the player ha
- 1.9.0-beta1...4 @version
- ation of various subsystems like the menu and automap). Thus development has not been at a standstill e... system has been enhanced with the possibility to map entire directories to a virtual location. By defa... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely ... ases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector light
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- lient * player thing angle not updating in automap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery explode... * -file arguments interpreted too late * -vdmap'd paths do not populate into resource namespaces ... * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar
- readme_windows @guide:2.0
- * which game and map is currently running * outline of the current map * list of packages loaded on the server * lis... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... newly loaded packages may not be used until a new map is started in the game. Use of external textures
- readme_windows @guide:2.3
- * which game and map is currently running * outline of the current map * list of mods loaded on the server * list of... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures
- readme_windows @guide:2.2
- * which game and map is currently running * outline of the current map * list of mods loaded on the server * list of... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures
- readme_windows @guide:2.1
- * which game and map is currently running * outline of the current map * list of mods loaded on the server * list of... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- OM before an InFine script at map start. * Automap: Bug "Automap - secret line flag and door glows." * Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu co... nt. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle fullscreen if n... ion messages should not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with
- doomsday @guide:2.0:man
- * which game and map is currently running * outline of the current map * list of packages loaded on the server * lis... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... newly loaded packages may not be used until a new map is started in the game. Use of external textures
- doomsday @guide:2.2:man
- * which game and map is currently running * outline of the current map * list of mods loaded on the server * list of... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures
- doomsday @guide:2.1:man
- * which game and map is currently running * outline of the current map * list of mods loaded on the server * list of... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures
- doomsday @guide:2.3:man
- * which game and map is currently running * outline of the current map * list of mods loaded on the server * list of... en Deatchmatch and Co-op mode, change the current map, and enable or disable monsters. The full set of ... e modified via the Console tab (text-mode command line interface). If your server is not public (i.e.,... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with ov... * **XG**: Erroneous attempt to allocate dummy map line sides via DMU. ===== {{tag|Hexen}} ===== * ... ssed, the current contents of the console command line are saved in the command history. * [[:console]] command line autocompletion (when pressing the Tab key) shows
- overview_of_resources_doomsday_1.x @modding
- ata files somewhere on your hard drive. You could map this directory to //data/<game>/auto//, which wou... ual directory mapping is defined using the ''[[-vdmap]]'' option. It takes the source and destination directories as parameters. For example: ''-vdmap "D:\Games\MyAuto" "C:\Doomsday\Data\jDoom\Auto"''... virtual directory mappings using multiple ''[[-vdmap]]'' options. Note, however, that ''[[-vdmap]]''
- tex_c @modding
- ng textures or add your own ones. For instance, a map author can add any number of new textures by edit... the compiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors (e.g. [[dee_psea]]) have an option to edit the texture data. When u... simple) and use the produced texture data in your map. ====== Textures in the Doomsday Engine ======