Fulltext results:
- 1.9.0-beta6
- operties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod authors to patch just t... e Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] definit... === File system ==== * Added [[automatic_file_mapping_in_pk3]] for **/models** and **/sfx** in a [[
- 1.9.0-beta6.8
- to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map originates from an IWAD. Previously this behavior was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "giv... the player as a consequence of spawning into the map no longer produce a pickup sound or result in a b
- 1.9.0-beta6.9
- m "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099 * Fog settings as specified in Map Info definitions used when drawing the various UI displays. * "Map def fog oversight". http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid=542099 * Vissprites produced for mo
- 1.9.0-beta1...4
- to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)... ts on the [[http://sourceforge.net/tracker/?group_id=74815&atid=542099|deng SourceForge project page]]
- 1.15
- o. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... ge should be used at runtime. Assets are uniquely identified, so information about which ones to use —
- detailed_list_of_changes_in_doomsday_version_1.9.7
- by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical, though] * input: track sharp input tog... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... * [395] regression: movement controls stuck at map start * Hexen: standing on a mobj allows walki
- 1.9.0-beta6.3
- an. * "Monsters become active at start of some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a... when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in... The view border sometimes visible when not in a map. ==== jHeretic ==== * Use of uninitialized ... The view border sometimes visible when not in a map. * Attempting to cache non-existent ammo icon
- 1.9.0-beta6.4
- been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing... etic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error. Instead, they
- detailed_list_of_changes_in_doomsday_version_1.11
- ilities and rendering artefacts when dealing with id Tech 1 map hack constructs. * Fog was no longer being ena... try generation now separated from the core of the map renderer and is no longer directly concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is no... definition for the map element in the "archived" map. For example, in the case of a DMU_SIDE produced from an id Tech 1 format map the archive index will be the index of the definition in the SIDEDEFS data lump. =
- detailed_list_of_changes_in_doomsday_version_1.15
- ue to partitioning inaccuracies, interfering with id Tech 1 map hack interpretation. ===== {{tag|XG}} ===== ... [:end_level_xg_class]] in the map. * Recognize id Tech 1 maps using heuristic analysis. * Game menu content... he menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optio... o specify the name of the exit to lookup from the map progression for the current episode. This gives m
- 1.9.0-beta6.1
- eforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of ... forge.net/tracker2/?func=detail&aid=2655595&group_id=74815&atid=542099). * Fixed: "Crash when launc... forge.net/tracker2/?func=detail&aid=2641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser wo... forge.net/tracker2/?func=detail&aid=2673525&group_id=74815&atid=542099). * Fixed: "Failing to read
- 1.9.0-beta6.2
- ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&aid=2774651&group_id=74815&atid=542099). * Fixed: "Artefact key's n... eforge.net/tracker/?func=detail&aid=2724935&group_id=74815&atid=542099). * Fixed: "HeXen Quietus fl... eforge.net/tracker/?func=detail&aid=2774862&group_id=74815&atid=542099). * Fixed: Ambient sounds pl... === * Optimize: Improved load time with large maps (memory allocation of vertexillums). * Change
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segmentation violation: d... eforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In message-response mode,... eforge.net/tracker/?func=detail&aid=1497854&group_id=74815&atid=542099) * Invalid character appende... eforge.net/tracker/?func=detail&aid=1497853&group_id=74815&atid=542099) === XG === * [[sector]]s
- detailed_list_of_changes_in_doomsday_version_1.12
- ncorrectly attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ..... * Added BSP leaf clustering for the support of id Tech 1 map hacks. Revised map geometry generation and dynamic lighting to work ... isual planes for clusters. Used in the support of id Tech 1 map hacks. * Batched surface redecoration by mater... = {{tag|Server}} ===== * Further streamlined map data elements, removing unused functionality and
- detailed_list_of_changes_in_doomsday_version_1.9.9
- == Gameplay ===== * Doom: Missing prompt for "idbehold" cheat. * Heretic: doors now play the ri... . * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission