Fulltext results:
- sector_type_syntax
- d floor planes is determined by finding the first line that belongs to the sector and has the line tag number specified with Act tag. Textures will scroll in the direction of the line. | | ceilingwind| Wind only affects mobjs that ar... Wind direction is determined by finding the first line that belongs to the sector and has the line tag n
- syntax
- == There are two kinds of comment in DED; single-line and multi-line. Single line comments begin with **#** and continue until the end of line. <code># A single line comment stops here </code
- thing
- Yes| Yes| The thing will not activate teleporter line types. | | rip| Yes| Yes| Yes| | | pushable| Yes... mp| Yes| Yes| Yes| The thing can use a teleporter line type even if something is standing on the destina... h this flag attached will actiavte standard HeXen lines with a "monster cross" requirement. Note this fl... t required for monsters to be able to activate XG lines with a monster cross requirement. | | pcross| |
- infine_script_reference
- ) is ignored. Comments are ignored. Comments are lines that begin with the hash character (#), or anyth... 13 ; </code> Strings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definit... e can be multiple commands spanning multiple lines. <# ; ELSE DO # More commands. ; </code> ; '... which is the smaller of the available fonts. The line height is modified to match the font. ; ''FontB
- generator_syntax
- during this stage. ^ Identifier ^ Description | | line |Render particle as a line. The length of the line is determined automatically according to the speed of the particle. | |point |R... ticle. The default factor is 1.0. ; Force : A linear force that affects the particle during this sta
- text
- llo!\""). The string can be divided onto multiple lines, in which case the parser will skip to the first non-space character of the next line when it encounters an end of line. For example the following two strings are identical: "This is a l
- map_info_syntax
- the fog used in the map. ==== Fog start ==== (Linear fog) Fog start distance, in world units. ==== Fog end ==== (Linear fog) Fog end distance, in world units. ==== Fo... all an intensity (0-1) the sky fadeout color (top line of the texture) can have before the fadeout color
- sector_type
- e { ID = 5002; Comment = "Immediately trigger line type 6101"; Ticker chain = 6101; Ticker chain... event be will sent once, immediately, to the [[xg:line type]] 6101. ==== Water current ==== <code> Se... aterial will scroll, in the direction that sector line with the act tag 9999 is pointing. Material scrol
- episode
- of "map progression" because it does not suggest linearity.)) One can think of the connections between ... e defined. An XG [[xg:class:end_level|End Level]] line type, for example. In any case, the target map mu
- include
- == Include "Other.ded" Include if the command line option ''-texcomp'' is not found on the command line: IncludeIf Not -texcomp "skin1.ded" Include if
- sky
- all an intensity (0-1) the sky fadeout color (top line of the texture) can have before the fadeout color
- material_syntax
- r walls. If left blank (the default), the default linear falloff texture for round lights is used. Use '
- skip
- if the option '-nosound' is found on the command line: SkipIf -nosound; Skip if the identity key f
- episode_syntax
- this one is used. | | secret | When a secret-exit-line is crossed, this one is used. //(Not Hexen)// |
- line_type
- #REDIRECT xg:line_type