Fulltext results:
- doomsday @guide:2.2:man
- : Disable detection of games from GOG. ; ''-nojoy'' : Disable gamepads and other game controllers. ; ''-nomouse'' : Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx... -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc
- readme_macos @guide:2.2
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- readme_windows @guide:2.2
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- readme_macos @guide:2.3
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- doomsday @guide:2.3:man
- : Disable detection of games from GOG. ; ''-nojoy'' : Disable gamepads and other game controllers. ; ''-nomouse'' : Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx... -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc
- readme_windows @guide:2.3
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- event_binding @guide
- ====== Event bindings ====== Event bindings map input events to console commands. ===== Syntax ===== ... mouse button released}" </code> <code> bindevent "joy-x-neg1.0 + key-ctrl-up" "print {joy X negative without Ctrl}" bindevent joy-x-within0.1 "print {joy X centered}" bindevent joy-x-pos1.0 "p
- readme_macos @guide:2.1
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- readme_windows @guide:2.1
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- doomsday @guide:2.1:man
- ; ''-nofsaa'' : Disable antialiasing. ; ''-nojoy'' : Disable gamepads and other game controllers. ; ''-nomouse'' : Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx... -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc
- doomsday @guide:2.0:man
- ; ''-nofsaa'' : Disable antialiasing. ; ''-nojoy'' : Disable gamepads and other game controllers. ; ''-nomouse'' : Disable mouse input. ; ''-novsync'' : Disable vsync. ; ''-out''... -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc
- readme_macos @guide:2.0
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- readme_windows @guide:2.0
- -the-fly [[add-on]] resource loading * Flexible input control [[bindings]] system * Built-in [[update... ttings are only available when a game is loaded ("Input", for instance). **Reset to defaults and advanc... bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option ... ions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina
- 1.9.0-beta1...4 @version
- re is deprecated. Use "Flare map" instead ===== Input/Controllers ===== * ccmd 'listbindings': List... root folder in [[pk3]]/[[zip]] archives. ===== Input/Controllers ===== * [[binding_class]]es: mult... the cursor * Insert: Toggle character insert input mode. When off - new replaces old * Shift + ... nce ([[lightref]]s): * lightref_back ===== Linux ===== * SDL joystick support (by zachkeene)
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- n rendering particles. {{:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are processed only on the "sharp" 35 Hz ticks to comply with the behavior of the original games. * New and improved input device axis position/delta filtering. Replaces th