Fulltext results:
- dokuwiki @wiki
- to other users in the IRC channel]] * [[https://github.com/splitbrain/dokuwiki/issues|Submit bugs and
- compiling_and_running_2.0 @devel
- ce|source package]]. * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.com/skyjake/Doomsday-Engine</code> You can then switch to any release
- build_tools_for_unix @devel
- ed to build Doomsday. You will need: GCC, Python, Git, and Qmake. Install them like this: sudo aptitude install build-essential python git qt4-qmake qt-creator Now that the toolchain has ... installing the requisite tools: emerge -nav zip git cmake In order to build doomsday you must have t
- devel
- admap]] ===== Repositories ===== * [[https://git.skyjake.fi/doomsday/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourceforge.net/projects/deng|SourceFo
- reference @script
- ler alert: Very much like Python.) * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... ds|Game controller presets script]] * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... l sounds]] * **Configuration:** * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doom... n a Config.ds script at startup]] * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doom
- model @assets
- net.dengine.client.renderer ==== See: [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd
- 2.2 @version
- eedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future release
- readme_macos @guide:2.2
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- doomsday @guide:2.2:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- readme_windows @guide:2.2
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- doomsday @guide:2.3:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- readme_macos @guide:2.3
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- readme_windows @guide:2.3
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- clientconfig @script:module
- script that gets run by **Config.ds**. [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doom
- player_controls @devel
- n, while the axis should not. (If the axis is a digital one, e.g., in a gamepad, it should be treated a