Fulltext results:
- getting_started_1.15_or_earlier @devel
- ====== ^ Tool^ Windows^ Mac OS X^ Ubuntu | | **Git**| [[http://code.google.com/p/tortoisegit/|TortoiseGit]] is a nice Git client for Windows. It integrates with the Windows shell.| Git should be installed alo
- reference @script
- ler alert: Very much like Python.) * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... ds|Game controller presets script]] * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... l sounds]] * **Configuration:** * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doom... n a Config.ds script at startup]] * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doom
- developer_guidelines @devel
- de> ===== Version control ===== Doomsday uses Git and [[https://github.com/|GitHub]]. In order to submit code, you must have ordered it in logic units, known as commits, ... an see many examples of the tags by examining the Git history. The commit tags serve a couple of purpos
- compilation_fedora_22 @devel
- you wish to use): <code>$ sudo dnf install cmake git gcc-c++ qt5-qtbase-devel qt5-qtbase-static \ SD... zlib-devel qt5-qtx11extras-devel ncurses-devel $ git clone --recursive ssh://git@github.com/skyjake/Doomsday-Engine.git deng $ mkdir deng/build $ cd deng/build $ cmake -DCMAKE_BUILD_T
- compiling_and_running_2.0 @devel
- ce|source package]]. * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.com/skyjake/Doomsday-Engine</code> You can then switch to any release
- devel
- admap]] ===== Repositories ===== * [[https://git.skyjake.fi/doomsday/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourceforge.net/projects/deng|SourceFo
- build_tools_for_unix @devel
- ed to build Doomsday. You will need: GCC, Python, Git, and Qmake. Install them like this: sudo aptitude install build-essential python git qt4-qmake qt-creator Now that the toolchain has ... installing the requisite tools: emerge -nav zip git cmake In order to build doomsday you must have t
- automated_build_system @devel
- X, and Ubuntu. Each build has been tagged in the Git repository; you can check it out and build as you... The main build system scripts are part of the [[git_repository|Doomsday Git repository]]. ==== platform_release.py ==== //distrib/platform_release.py/
- quick_guide_to_amethyst @devel
- llowing software installed on your system: * Git. * Qt libraries. * CMake. The Amethyst source code is included in the Doomsday Engine Git repository: http://github.com/skyjake/Doomsday-Engine/tree/master/doomsday/tools/amethyst =====
- doomsday @guide:2.1:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- doomsday @guide:2.0:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- doomsday @guide:2.2:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- version @script:module
- e" in debug build, "False" in release build | | ''GIT'' | Text | Git revision (only present in developer builds) | | ''OS'' | Text | Operating system ("wind
- readme_windows @guide:2.3
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- readme_macos @guide:2.3
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==