Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... e subdirectories of the //auto// directory. All DED files placed in the //defs/<game>/auto/// directo... P/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //defs/<game>/auto///. For example, placing //test.ded// into the root of a PK3 has the same end result
- ded
- ne [[#Syntax|syntax]] to define everything from [[ded:generator|Particle Generators]] to [[ded:Thing]]s, in an easy to edit [[http:/... .7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]] | [[version:1.8.5]] | | ^ Depre
- 1.9.0-beta1...4 @version
- removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks concernin... tring containing a comment about this flag * [[ded]] reader: the "Copy"/"*" directive (used to initi... print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_texture]]
- 1.9.0-beta6.1 @version
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... ts to reduce search time. * Optimize: Particle generators are now linked into the world once per render fr... ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin
- 1.9.0-beta6.4 @version
- laying mods with a custom PLAYPAL). * Particle generators not spawned even if the maximum number of active generators had not been reached. * Instances of lump cac... exture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f... te-width]]. * Increased max number of particle generators to 512 (from 256). * Model skin fallback: if ... FSAA mode (removes flicker during startup). * DED: log a warning about unknown Blendmodes. * DeH
- flags_reference @ded
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... r of submodel #1 is the spawn origin for particle generators. ==== noptc ==== (Value = 0x80000) ==== specu
- generator @ded
- ====== Generator (DED) ====== In Doomsday all particle effects are controlled by the particle subsystem. The par... ach effect can be made up of one or more particle generators that are bound to a source. Doomsday offers seve... h is used by the particle system to "trigger" the generators to be spawned when needed. A generator must have a source to be able to create new particles. If the source
- particle_generator_examples @modding
- les ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The Stages in par... readable.) ===== Lost Soul flames ===== This generator is used to create the effect of flames for the Lo... 0 particles for each. Furthermore because of the generator limit (256 active generators) I have used the mob
- 3d_model_particles @howto
- D models]] can be used as particles in a particle generator. There are two things that need to be done. In the [[ded:generator|particle generator definition]], set th... he following ID: <code>ID = "Particle13"; </code> ===== See also ===== * [[ded:Generator]] definition
- jdrp @modding
- replace the original DOOM [[sprite]]s, a set of [[generator|particle]] [[ded|definitions]] adding countless new effects, and m
- source_prefixes @devel
- el/general (Doom to the 2<sup>nd</sup> power) | | DED| [[ded]] file handling | | Def| Definitions (don't use "DD") | | MPI| Multi-Player (User) Interface | ... (lens flares, engine-internal) | | PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-internal) | ====== Refresh an