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- create_a_new_monster
- th a [[thing|thing definition]] and one or more [[state|states]]. The below will explain how to use these to create a new monster. **Notes:** //For this HOW T... /Defs/jDoom/Objects.ded. We will be creating new State definitions for all the states even though it is possible to re-use some of the existing ones. Note the
- create_a_light_thing
- is the Thing definition. We will be creating new State definitions for the states we will need in order to animate the light. Note the line that says **DoomEd... RedWarnLight" DoomEd number = 8001; Spawn state = "REDWARNLIGHT" Spawn health = -1 Radius... is pretty straight forward, so lets get on to the State definitons. ===== STEP 2: State definitions ===
- combination_lock
- Chances are, you have felt somewhat limited by [[games:doom]]'s key-locked doors when creating maps. Being continually faced with the same gameplay challenges is pretty un-interesting huh? Have... y //using// them. * Each time a switch changes state, we must check whether the current configuration