Fulltext results:
- infine_script_reference
- condition can be one of the following: | MODE:''(game-mode)'' | True if the current [[:game_mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgame| True in multiplayer games. | | deathmatch| True
- music
- === The ID of the song. Used to call the song in game (i.e. the console command "playmusic "ID here""). There is no limit on length, spaces ... here. Naturally if you intend to use an external music file, you don't need to have this field in the de... mes accepted by Doomsday). If you intend to use a music lump from a wad, you don't need to have any of th... The first example can be used to load an external music file of any format supported by FMOD from anywher
- map_info_syntax
- Flags = flag1 | flag2; Gravity = 1.0; Music = ""; Par time = 0.0; # Seconds ... fier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first... | ==== Gravity ==== Gravity in the map. ==== Music ==== Identifier of the song to play during this map. Notice that this is the identifier of the Music definition, not the actual MUS lump found in a WA